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Matty wrote:
About copyrights concerning Atlantis: check this site.

But that is a bit old by now and you should feel free to make a map of it if you like :) I'm not going to myself anymore I think.
Still, if you do, expect lots of feedback from me :P

@Cireon: I looked for the file myself, and couldn't find it (didn't look for very long though - at the very least it must be somewhere in my email). If you still have it lying around, could you post it here?
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
aeronautic wrote:
Yes I remember that copyright it was hilarious ^^
Seem as you are the sole intellectual owners of all things Atlantis, let's see if we can raise it from the deep, throw a load of nations who hate each other onto it and see what happens... just like the Gods would do!!

(Edit) Have a read of this page, before you continue with the fable maps... booo! party pooper!!
http://www.atlantisbolivia.org/atlantismaps.htm
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
aeronautic wrote:
Here's my take on Atlantis.

It was discovered first by sailing west from the Pillars of Hercules, then lost in History due to no accurate Map References at a time when distance east - west was difficult to judge due to no way to measure Longitude. The early ships got into strong fast currents that got them to South America quickly and judged the distance traveled on the time taken to sail it.

This put South America (Atlantis), then believed to be an island (not even including North America) in a perceived position of the centre of the modern Atlantic Ocean.

Later explorers such as Americo Vespucci and Christopher Columbus used more accurate measurements and sailed on different currents and mapped the lands they visited and placed the only land they found, much further across the Atlantic Ocean and therefore placed the earlier named Atlantis in its correct place. However, the mix of early placement judgement and mapping and the later more accurate placement and mapping, led to fables of the land being lost in the Atlantic, submerged by the Gods and various other things that led to the modern fable of Atlantis.

It was however, very aptly named as Atlantis by the Aztecs, meaning Water of Copper (modern translation) Water of Gold (Ancient), with the ancient one being the most accurate initially, when it was found that the land produced more Gold than any other metals. However, later they learned to the contrary when they cleared the jungles and learned to mine for metals.

So, my 10 second summary on Atlantis is; they called South America, "Atlantis", believed it to be an island. It had some ancient Aztec cities and lots of Gold and early explorers placed it too far east creating the modern fable of a lost sunken city.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
Cireon wrote:
Spoiler (click to show)

Probably not very clear without explanation so I will give a few quick explanations. Matty is more the gameplay expert though so maybe he has some more things.

  • This map doesn't have territory outlines. The territory number was estimated based on what we had.
  • The outlines are the different regions. The coloured splatters are the designed super-regions. Gameplay was designed to be similar to World Extended with many small regions that together form bigger super-regions.
  • Grey splotches are gates/bridges. Blue canals are impassable.
  • The pink box is a placeholder for the minimap.
  • The area behind the pink box is ocean.
  • The bright outline around part of the purple super-region could be a subdivision into a smaller super-region, making the purple a super-super-region.
  • The other grey-ish line is a boat connection connecting the inner circle with outer circles and the outside of the city.
  • The names for the regions could be things like "Merchant's District", "Fisher's District", etc. Think your average fantast city, enough to work with.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
aeronautic wrote:
How rigid is the Region setup? Can I play around with it a bit and maybe come up with a layout that will look authentic and playable?
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
Matty wrote:
Sure
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
aeronautic wrote:
I'm trying to get a feel for the map and how best to present it, by way of elevation, length etc.

I threw together a demo of my first idea of having it on a headland with the canal system suggested by you guys and pretty much similar to most artistic versions of Atlantis.

Ignore the basic look of the demo, it's purely to get a take on the map.

The way I see it at the moment, to get 104 territories as suggested, the size of the map would have to be bigger and biggest in the vertical plain, which doesn't really work when circles are used, even at full elevation. Suggestions?
https://www.the-inkstore.co.uk/map_resources/Atlantis/demo-test1.jpg
Spoiler (click to show)
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
Cireon wrote:
The gameplay was never completely set, we just tried to get a basic idea of how the gameplay might work out, so go for it.

The 104 was estimated from the number of circles we could fit in. If you say we cannot, then we can try and go for less territories. Matty and I both said we really wanted the map to fit on a single screen (like World Expanded and unlike the original Westeros), so that is more important than squeezing in territories if you ask me. We had the problem of the circles solved by having a lot of space around Atlantis itself, also to make space for the minimap, but you do sacrifice space with that. I guess we have to experiment a bit to get the best effect. Personally I think I prefer the flat map style, but I am curious where you can take this, so feel free to experiment :)

Thanks for taking a look at the map :)

(Also, feel free to wait for Matty's take on it, I don't necessarily speak for both of us)
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
Matty wrote:
Absolutely, this is just a rough draft, feel free to play with it however you like.
We have plenty of small, medium and sort-of-large maps on this site already though, so we really wanted to make this a big one ;)

I like the 3D idea, but I'm not sure how it's going to work out with territory circles being the same size in the front of the map as in the back.

Some things that we had in mind while counting:
1. This was going to be a HD map, so we never tried to squeeze all those territories on 1024px.
2. The city has three rings and a center (temple, w/e). The middle ring was supposed to be 1 territory wide, the two others 2 territories wide - or at least the outer ring was (maybe alternate the inner most ring).
3. Since each (city-) region consists of a street, numbers could do for territory labels, so these don't take much space.
4. We had an island somewhere, that's one more territory for free :ninja:
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
aeronautic wrote:
Thanks for good feedback, that gave me a lot more to work with.

I elevated the map to reduce the distance effect when in 3D (for the sake of the circles looking out of place).
This also allowed me to shrink the Canal City.
I was able to fit 104 circles using the single, single, single, double row system in the city, which took up 60 circles and only required 44 around the city.
Not all the canals have been added, a lot of it is imagination still.
Of course we can use mountains, rivers, city walls & bridges for game-play.

For me it looks very capable of fulfilling the suggestion, if you guys are happy for me to use my own creativity, I will rely heavily on you both to direct the map (mostly with game-play, but also with aesthetics and refinement)? I will of course share authorship.
https://www.the-inkstore.co.uk/map_resources/Atlantis/demo-test2.jpg
Spoiler (click to show)
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
Matty wrote:
Oh wow, you made it without using the 1280px? You just really made me smile.

If you want to do the graphics for this map, and we can actually make the 104 territories in a normal screen (owyeah), that'd be soo awesome. I'll do the gameplay and draw out regions/territories if you like.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
aeronautic wrote:
Yes, I'll make a thread for it and post the above image and a blank version (with your original canals & bridges), which you and Cireon can draw over with a paint brush / pencil.
You can use any package and simply draw lines for Regions, Territories, Mountains, Rivers, Bridges and any special bonus territories or features.
Write what they are next to them, i.e. Mountains, River etc
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
maafi wrote:
At the risk of being laughed out the room, Is there anyway that a map can be produced that automatically varies its terrain or a region's access points every round? I'm thinking of something like the house map where the inter-connecting doors open and shut each round.
Not being technically minded, I'm not sure whether it's at all possible. My only thought was the map had different layers which varied each round.
Dumb idea?
Let’s play Twister, let’s play risk
Matty wrote:
I guess if you make two maps, that have the same territories, but different connections it should be possible. Would still be hard to do though from a coding perspective.
From a gameplay perspective: would be fun I guess, but very confusing to new users.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
aeronautic wrote:
From a graphic point of view it is entirely possible, you simply make separate images, however (can you see the Cartographer Panel maafi?) the input system and game set up / loading does not yet allow for multiple images of the main map, it calls for just one Map ID, so that's something that the programmers would have to decide upon, i.e. how much work that would be and if it is possible etc.

Also, the connection changes would have to be random, otherwise they would be exploited.

Let's say we decided on 5 different connection settings, this would require 5 map connection inputs for territory adjacencies & 2 way connections.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.