All of the 3p suggestions are pretty decent but I like Matty's the best (Anosis/Antas/Agrona) because I think on a map with this many bottlenecks it's important that the 3 caps be in similar regions because regions are going to be a big part of the strategy. Agrona and Antas have the advantage of being closer together but they also have the disadvantage of being closer together. It just depends on the game.
Fendi's 4p is best because it meets all the guidelines and I like it because the cap that is in the worst region has the advantage of being able to get to 3 caps instead of just 2. I know Matty argued to have the cap on Ethano instead of Rhodunia to keep a second path clear from the two north caps down to Agrona but it is highly unlikely that that path would be clear the whole way anyway and it's a long path that probably no one would take. Might as well get the better spacing by using Rhodunia and help out the cap that is in the worst region.
5p - I didn't really like any of the suggestions but couldn't come up with anything better myself. Fendi's is better because having a cap on Rhodunia instead of Ethano helps the cap that is in the worst region. I don't like the cap in Agrevon though because it has limited mobility. Any improvement would have to have a setup that doesn't use Agrevon.
6p - I liked Fendi's the best except that I would move terraga to anosis to get a shorter path to Agrona and Anglova. I think in general having better short paths is more important than having an extra long path because on this map it is highly unlikely that the long path will be clear so there's no need to consider it.
7p - Fendi's is the most spread out and balanced
8p - Boy what a challenge with no good solution. I did however come up with a solution where only 2 caps are within 2 hops of each other. Noxon did too but his doesn't work because the cap in bahar will push out to engona which would put it right next to amoris.
My solution uses engalius which i think everyone else avoided because it blocks paths but actually i think that's a good thing because there are plenty of caps for each player to kill. There is no way you'll have a clear path to each cap anyway. You are more likely to kill one that is close to you.
9p - Fendi's is most balanced.
https://dominating12.com/assets/img/forum/Map_Creation_Forum_Images/Ancient%20Realm%20Risk%20Map%20Capitals.jpgI will probably go ahead and input these but it is still open for debate and they can be changed at any time in the future.
All of the 3p suggestions are pretty decent but I like Matty's the best (Anosis/Antas/Agrona) because I think on a map with this many bottlenecks it's important that the 3 caps be in similar regions because regions are going to be a big part of the strategy. Agrona and Antas have the advantage of being closer together but they also have the disadvantage of being closer together. It just depends on the game.
Fendi's 4p is best because it meets all the guidelines and I like it because the cap that is in the worst region has the advantage of being able to get to 3 caps instead of just 2. I know Matty argued to have the cap on Ethano instead of Rhodunia to keep a second path clear from the two north caps down to Agrona but it is highly unlikely that that path would be clear the whole way anyway and it's a long path that probably no one would take. Might as well get the better spacing by using Rhodunia and help out the cap that is in the worst region.
5p - I didn't really like any of the suggestions but couldn't come up with anything better myself. Fendi's is better because having a cap on Rhodunia instead of Ethano helps the cap that is in the worst region. I don't like the cap in Agrevon though because it has limited mobility. Any improvement would have to have a setup that doesn't use Agrevon.
6p - I liked Fendi's the best except that I would move terraga to anosis to get a shorter path to Agrona and Anglova. I think in general having better short paths is more important than having an extra long path because on this map it is highly unlikely that the long path will be clear so there's no need to consider it.
7p - Fendi's is the most spread out and balanced
8p - Boy what a challenge with no good solution. I did however come up with a solution where only 2 caps are within 2 hops of each other. Noxon did too but his doesn't work because the cap in bahar will push out to engona which would put it right next to amoris.
My solution uses engalius which i think everyone else avoided because it blocks paths but actually i think that's a good thing because there are plenty of caps for each player to kill. There is no way you'll have a clear path to each cap anyway. You are more likely to kill one that is close to you.
9p - Fendi's is most balanced.
https://dominating12.com/assets/img/forum/Map_Creation_Forum_Images/Ancient%20Realm%20Risk%20Map%20Capitals.jpg
I will probably go ahead and input these but it is still open for debate and they can be changed at any time in the future.