https://mattiasbeimers.nl/assets/img/extern/d12/ancient-realm-caps-matty.jpgMy main goal was that every cap was reachable from every other cap, and with two completely different (not overlapping) paths.
Apart from that the spacing is somehow the same (exactly the same like Cireon wanted is not really possible alas).
I took Holt's caps as a basis, but changed alot.
6p, 8p and 9p has caps on borders, but then there is another cap in that region as well. So no region is an easy prey.
Overall i'm really happy with them.
Explanation:2p: I thought, why not use the two corners, seemed the obvious thing to do. Not sure why Cireon and Holt took caps so close to eachother.
Many combinations are possible though, I prefer this one, but others are ok to me as well.
3p: Moved Utis outside the center region, to get some more spacing, and better paths. Moved Engona accordingly.
4p: Utis blocks a path to Engalius (by far the most important territory for caps in this map). By moving this one every cap has two paths to all others. Moved Anosis to Agrona to get the distances between caps right.
I looked at Cireon's suggestion here, but he had caps on borders and caps off borders. I guess that will become unfair in fixed card games.
5p: Moved Utis for the same reason, moved Anosis to get better distances to other caps.
6p: Again I could get there to be two paths from each cap to each other cap. The spacing ranges from 3-7 now though
A possible improvement could be to move Terraga to Agrevon. I didn't do it because It would make alot paths longer from Terraga, and Engona - Bythasul is 3 long anyway.
7-9p: This is painful, there is a path from every cap to every other cap, and the spacing is not too bad, but owning the wrong terriroty can screw your game here. The cap in Ethano has a short path to everyone, while the others have some short and some long paths. Still, not too bad for such a small map I guess.
I moved caps from Afrius to Antas because alot of the paths go through Engalius, and this way there is one unlucky territory less to own to block the path through that one.
Plain text capitals:2p: Bahar, Paresova
3p: Anosis, Antas, Agrona
4p: Ethano, Engona, Antas, Agrona
5p: Agrevon, Ethano, Engona, Antas, Agrona
6p: Terraga, Ethano, Engona, Bythasul, Estalon, Etribus
7p: Terraga, Engona, Bythasul, Antas, Agrona, Ethano, Anglova
8p: Oland, Terraga, Engona, Bythasul, Antas, Agrona, Ethano, Anglova
9p: Oland, Terraga, Amoris, Osur, Ethano, Bythasul, Antas, Estalon, Etribus
https://mattiasbeimers.nl/assets/img/extern/d12/ancient-realm-caps-matty.jpg
My main goal was that every cap was reachable from every other cap, and with two completely different (not overlapping) paths.
Apart from that the spacing is somehow the same (exactly the same like Cireon wanted is not really possible alas).
I took Holt's caps as a basis, but changed alot.
6p, 8p and 9p has caps on borders, but then there is another cap in that region as well. So no region is an easy prey.
Overall i'm really happy with them.
[b]Explanation:[/b]
2p: I thought, why not use the two corners, seemed the obvious thing to do. Not sure why Cireon and Holt took caps so close to eachother.
Many combinations are possible though, I prefer this one, but others are ok to me as well.
3p: Moved Utis outside the center region, to get some more spacing, and better paths. Moved Engona accordingly.
4p: Utis blocks a path to Engalius (by far the most important territory for caps in this map). By moving this one every cap has two paths to all others. Moved Anosis to Agrona to get the distances between caps right.
I looked at Cireon's suggestion here, but he had caps on borders and caps off borders. I guess that will become unfair in fixed card games.
5p: Moved Utis for the same reason, moved Anosis to get better distances to other caps.
6p: Again I could get there to be two paths from each cap to each other cap. The spacing ranges from 3-7 now though :S
A possible improvement could be to move Terraga to Agrevon. I didn't do it because It would make alot paths longer from Terraga, and Engona - Bythasul is 3 long anyway.
7-9p: This is painful, there is a path from every cap to every other cap, and the spacing is not too bad, but owning the wrong terriroty can screw your game here. The cap in Ethano has a short path to everyone, while the others have some short and some long paths. Still, not too bad for such a small map I guess.
I moved caps from Afrius to Antas because alot of the paths go through Engalius, and this way there is one unlucky territory less to own to block the path through that one.
[b]Plain text capitals:[/b]
[spoiler]
2p: Bahar, Paresova
3p: Anosis, Antas, Agrona
4p: Ethano, Engona, Antas, Agrona
5p: Agrevon, Ethano, Engona, Antas, Agrona
6p: Terraga, Ethano, Engona, Bythasul, Estalon, Etribus
7p: Terraga, Engona, Bythasul, Antas, Agrona, Ethano, Anglova
8p: Oland, Terraga, Engona, Bythasul, Antas, Agrona, Ethano, Anglova
9p: Oland, Terraga, Amoris, Osur, Ethano, Bythasul, Antas, Estalon, Etribus
[/spoiler]
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria