I love the look for the unplayable regions, water / gray land. Maybe play with some other textures for the playable regions. Maybe even a real smooth cloud texture over the parchment as is to make it less uniform, and kind of white wash the effect so it's not so overpowering.
EDIT:
Scratch that last sentence, it's already kinda cloud dispersed with the shadows.

Just play around with it. Here's a good challenge, keep true to your parchment look, but still distinguish playable from unplayable. Haha, that's a lot to ask, but you have always liked a challenge.
Right now, though very cool looking in generic terms, the whole map just kinda bleeds together. Contrast between unplayable and playable would help with what Fendi's seeing I think.
I love the look for the unplayable regions, water / gray land. Maybe play with some other textures for the playable regions. Maybe even a real smooth cloud texture over the parchment as is to make it less uniform, and kind of white wash the effect so it's not so overpowering.
EDIT:
Scratch that last sentence, it's already kinda cloud dispersed with the shadows. :) Just play around with it. Here's a good challenge, keep true to your parchment look, but still distinguish playable from unplayable. Haha, that's a lot to ask, but you have always liked a challenge.
Right now, though very cool looking in generic terms, the whole map just kinda bleeds together. Contrast between unplayable and playable would help with what Fendi's seeing I think.