Blagoje_Jovovic
Im just saying what I see, not all of us are that intelligent, Im sure that a good part will agree with the fact that 3 minimaps is more than confusing.
it's in the eye of the beholder, isn't it, you make the map, not me.
how do you think you should make it, just the way you would like it, or should it include the majority?
why and what would I have against you, you are unimportant to me, what is important to me is what you are doing here with the map..
the answer to why someone randomly sticks to you can be found in karmic laws, you probably also stick to someone sometime in the past, and that's how you get equalized
well, the possibility of increased complexity has been voiced before. whether the game will become more complex & the map more difficult to read, will be seen in the test games.
at the end, not anybody can he satisfied with everything. some people dont like big maps and would prefer smaller ones. some people never play capped games, some people never play increasing. some people never play same time. tastes and preferences are different (and might change over time). Look at all the maps we have and some are never played by certain people, while being played by others. some maps attract a certain "niche" of players. i get it, you dont like this one and probably wont play it at all and its fine for me. also you are not majority.
i always play fog, capped cards, big map and 6p+. and so i was trying to develop a map that can be played on these settings (ofc among others, i think it will work with increasing card aswell). the additional bonuses are intended to make the game play a bit more complex - yes. because easy things are getting boring and i want a more complex game play without changing the whole game at all. it still must remain risk and not some military strategy game. i played many capped games and think additional bonuses (along with unlimited fortification setting i proposed in other thread) are exactly what would make it better by diversifying tactics & strategies. i want to think about all possible moves i could do and fog, many players, cap and bonuses and ofc dice increase complecity and make it for me more challenging to foresee the turns/moves of others and see patterns. its not like chess where the amount of combinations you can make is large, but at the ende finite and thus can be put into an algorithm.
anyway, i want to stick to the additional bonuses, even at the cost of some people being put off by them. after all there are many more maps and majority of them are without additional bonuses. there are small and large maps among the remaining maps and so people who dont like the additional bonus system on this map, have a big assortiment of other maps to choose from.
[quote=Blagoje_Jovovic]Im just saying what I see, not all of us are that intelligent, Im sure that a good part will agree with the fact that 3 minimaps is more than confusing.
it's in the eye of the beholder, isn't it, you make the map, not me.
how do you think you should make it, just the way you would like it, or should it include the majority?
why and what would I have against you, you are unimportant to me, what is important to me is what you are doing here with the map..
the answer to why someone randomly sticks to you can be found in karmic laws, you probably also stick to someone sometime in the past, and that's how you get equalized [/quote]
well, the possibility of increased complexity has been voiced before. whether the game will become more complex & the map more difficult to read, will be seen in the test games.
at the end, not anybody can he satisfied with everything. some people dont like big maps and would prefer smaller ones. some people never play capped games, some people never play increasing. some people never play same time. tastes and preferences are different (and might change over time). Look at all the maps we have and some are never played by certain people, while being played by others. some maps attract a certain "niche" of players. i get it, you dont like this one and probably wont play it at all and its fine for me. also you are not majority.
i always play fog, capped cards, big map and 6p+. and so i was trying to develop a map that can be played on these settings (ofc among others, i think it will work with increasing card aswell). the additional bonuses are intended to make the game play a bit more complex - yes. because easy things are getting boring and i want a more complex game play without changing the whole game at all. it still must remain risk and not some military strategy game. i played many capped games and think additional bonuses (along with unlimited fortification setting i proposed in other thread) are exactly what would make it better by diversifying tactics & strategies. i want to think about all possible moves i could do and fog, many players, cap and bonuses and ofc dice increase complecity and make it for me more challenging to foresee the turns/moves of others and see patterns. its not like chess where the amount of combinations you can make is large, but at the ende finite and thus can be put into an algorithm.
anyway, i want to stick to the additional bonuses, even at the cost of some people being put off by them. after all there are many more maps and majority of them are without additional bonuses. there are small and large maps among the remaining maps and so people who dont like the additional bonus system on this map, have a big assortiment of other maps to choose from.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"