• 39 posts
  • Page 3 of 3
Cireon wrote:
Much improved.

Can we get somebody to take a stab at the capital locations perhaps? That tends to be a pretty good indicator to see if the gameplay will work out
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
bmalisewski wrote:
Yeah will do. Somehow overwrote the changes I made yesterday, so re-doing those and then will take a stab at caps
bmalisewski wrote:
Someone told me to work on the capital locations a while ago and definitely should have listened (might have been you Cireon). Good step to identify how to the map should improve. Realized the islands needed more connections, and added a few bridges to help it.

The other challenge was the lack of connection on the right side of the map, was feeling a bit like dead space, particularly when it came to capital locations. Being someone who enjoys the golf courses around Seattle, I added in 6 of them to function like the airports in NYC - all of them are connected. Will update mini map once the flow is finalized, but wanted to get some initial feedback here before going further. Base map, and capital locations 2-5 embedded below.

[image]

[image]
Hoodlum wrote:
yes, capital selection is very useful in development of a balanced map for gameplay i have found. not just for capitals games, but for dm games. it's a good step to figuring out where connections, extra territories etc might be needed.
i haven't got too much time to analyse what you have changed, but it is in the right direction. gameplay first.
Kill Abs tonight please.
Rockbert wrote:
looking forward to playing this map!
"Bring me my monocle, I want to look rich." - Space Ghost
Rockbert is online.
The_Bishop wrote:
It is getting cool... Perhaps add some more visible textures on the land area and consider <trying> many different colours.
Sea area is great, and the compass rose too. Title is looking cool, but why so dark? This could be my screen maybe.

PLEASE: include images into spoilers otherwise the page become too heavy to load!
My PC takes a few minutes to open page 2, actually.

The standard size for the map image has to be 1024 px's wide!
«God doesn't play dice with the World» ~ Albert Einstein
dough_boy wrote:
The_Bishop
PLEASE: include images into spoilers otherwise the page become too heavy to load!
My PC takes a few minutes to open page 2, actually.

Putting it into a spoiler has nothing to do with how heavy the page is. The images are always being loaded when in a spoiler, you might not see them, but still being downloaded. His images are almost 2mb in size. Maybe you don't like the page jumping?
The_Bishop wrote:
Yes, page jumping, it must be that, it freezes and cannot scroll until the images are not showing
«God doesn't play dice with the World» ~ Albert Einstein
dough_boy wrote:
bmalisewski
Someone told me to work on the capital locations a while ago and definitely should have listened (might have been you Cireon). Good step to identify how to the map should improve. Realized the islands needed more connections, and added a few bridges to help it.

The other challenge was the lack of connection on the right side of the map, was feeling a bit like dead space, particularly when it came to capital locations. Being someone who enjoys the golf courses around Seattle, I added in 6 of them to function like the airports in NYC - all of them are connected.

I am not sure I like the golf courses. It makes the Capitals too close together. Maybe another Caps player can chime in, but being 2-3 away from another Cap doesn't seem good. I am not sure if there is a rule of thumb around how close they should be for 2, 3, 4, etc...