House Map - In progress
  • 83 posts
  • Page 5 of 6
Glanru wrote:
@cody, I may have typed too soon. I'm considering more alternatives to the grass. I haven't had but a few minutes to work with the ideas as of yet. 
1771 wrote:
Nicely done!!! I like it, I think this is another map put out that will require more than just average skills. Excellent Work my friend!!!!!!!!!!!
4myGod wrote:
I'm extremely impressed, very good job on the map. I have to agree though this version of the grass looks kinda weird. I do understand though trying to make the grass less bright so it doesn't take away the attention from the rest of the map.
Glanru wrote:
I couldn't come up with a better alternative, so I slightly updated an older version of the grass. You can see it on page 4.

I've considered locations for capitals. I can't find any fair method except for two player...
Glanru wrote:
I've looked over the map with fresh eyes. Nothing stood out to me for needing fixing as far as connections go. I did change the color of the play area just a little. So, unless someone sees something that I didn't, here's the final version (I lowered the size of the file from previous images, I think it still looks good):

[image]
Glanru wrote:
I got some input in message about the latest version, and made a minor change to try to un-flatten the image a little.
Glanru wrote:
After talking with Vexer and Lucide, I've decided to spend a little bit more time working on the ascetics of the map. Next time I update this, the walls will be look 3d and the grass will have nice shading.
Glanru wrote:
I've implemented the 3d walls, and still need to add anti-aliasing to them. I've added a considerable amount of shading to the entire map. I removed the bevel and replaced it with a inner glow on the territories.

Planned changes:
- Update location of room names.
- Adjust inner glow on a room by room basis.
- Adjust bright room colors such as theater and guest bedroom.
- Reevaluate circle positions (though they won't be displayed on further versions posted in the forums).

Possible changes:
- Add black border around colors in legend.
- Remove inner glow in pool.
- Change any 000000 black in the image to 0A0A0A black (already implemented on the darker walls).

Thanks Lucide for suggesting I do something I knew I should have (shading), and Vexer for all input on the map (I swear that you better like the grass now).
Glanru wrote:
Oh and btw: I currently have no intention on changing the layout / connections unless directed to. I can't really say if it'll be good, great, or bust until it's played; I do have high hopes though, I spent a large amount of time on layout before ever working on the looks of the map.

As long as Vexer isn't busy in the next day or so, he told me he'd begin getting the map implemented in the map section (territories, connections, regions, bonuses, etc). What this means to you: Even if I spend a couple extra hours/days on the look and feel of the map, it will not delay getting the map up and running on the site.
Vexer wrote:
Looks great, I definitely prefer the inner glow over the bevel. I would like to see black borders around the colors in the legend. And yes, the grass looks good.