House Map - In progress
  • 83 posts
  • Page 3 of 6
Vexer wrote:
The asphalt is perfect, and grass looks good, though it could be a little greener. I think the pool texture needs work. it needs to be painfully obvious that it's water. It would also help if the pool wasn't a rectangle. Maybe a figure 8 shaped pool or some other similar shape.
Glanru wrote:
I've been spending most my time considering connections. Still working on that. But, thought I'd at least post an update for as much as I've done so far. I hope the room names will help :-p

I still need to add graphics for room connections through hallways. (The light grey areas inside the house.

Anyone think I need to add an explanation of thick black lines / thin black lines in the legend? I figure that is kinda self explanatory.

I plan to change the pool's shape when I get a chance, and probably recreate the texture to be more water like. I am most likely going to make the territories with textures have a border like the pool does now, but I haven't decided yet if that's the best way to do it. If I can figure out a neat texture for the shed I'll do it. I plan to add tiles to bathrooms and the mud room. I may add a different carpet like texture for bedrooms, may not. I plan to add concrete walkways outside to show connections and make the Garage have a concrete texture.


[image]
Glanru wrote:
Since I haven't finalized how to color the territories with textures covering them completely, I'll point them out. The porch and driveway belong to yellow and the deck and pool belong to grey.
Glanru wrote:
Next update: Fixed hallway issues in the top left corner.

I plan to add a note in the legend about hallways. I hope they are easy to understand as is, but I want to minimize confusion. I still need to add connections outside, I know.

Please let me know if you like having different textures like the image below, or prefer having less like the image above. And if you prefer less, which texture do you like the most?

[image]
Glanru wrote:
I noticed a mistake. So far each region receives a bonus depending on the number of territories it has to defend. The entertainment section should be a 4 bonus.

I think the hardwood floor sections such as the Pantry, Kitchen etc can be softened. I'll see if I can make that more pleasing to the eye.
Glanru wrote:
Just changed the image above with some significant refinements. 

I'm thinking of adding another territory to the front yard. The mailbox got bad reviews as a name so I'm thinking of adding in a tree swing. Just for the record, I am saddened I couldn't work in a fire place... At least the TV area got upgraded into a theater room... that I just noticed I spelled incorrectly(unless you're part of the commonwealth)...

I don't have legend text explaining the hallways. I'm trying to figure out the wording. Any territory touching a hallway not through a black thick wall can attack any other territory that also touches the same hallway. If you can figure out some good wording for that, I'd appreciate it.

Also, I know I know, I still have to finish the connectors... It's late, I'm going to watch some Netflix. 
Dsds7292 wrote:
Maybe," Territories touching hallways can attack any other territory touching the same hallway."