Sorry, I didn't want to be critical, just my thoughts, but I guess somebody is waiting for another double map with twin connections, for example lifeinpixels looks happy for this.
I have to admit that it's not my favorite style but it would be nice to have another one, just not to allow Caribbean Double to be alone on that department.
Trust me, I'm one that likes maps with easy-to-defend regions and high bonuses, those propel the fight. But let me say that in this map if you conquer pink or red regions (both the twins) you get very high bonuses (but still acceptable). But the light greens no, that's too much for me: if you conquer both they are 10 territories with 4 borders that worth a +9!! (4+4+1) I guess that bonus should be reduced to +3 so that if you conquer both the twins you'll be awarded with a still high +7. (3+3+1) This is the minimal change I can suggest without changing too much the game-play style as it is.
I know you have calculated bonuses with Vexer's formula but when you assign the bonuses you have also to take a look to the 'super-regions'. In this case the 'super-regions' are easy formed by conquering twin regions, plus they are awarded with a special +1 bonus, that is nice for me but you should keep in count that it rise up the effect of holding twin regions.
Apart from that I think Clarke is producing something nice. I agree with lifeinpixels about the dividers lines, they are nice, and about the dashed connections too, I think they should be direct not... 'zig-zag'. I don't know anything about 'papyrus' font but it looks nice to me. And... I have already said... I think land and ocean need textures. Or you want a map in solid colors?
Sorry, I didn't want to be critical, just my thoughts, but I guess somebody is waiting for another double map with twin connections, for example lifeinpixels looks happy for this.
I have to admit that it's not my favorite style but it would be nice to have another one, just not to allow Caribbean Double to be alone on that department.
Trust me, I'm one that likes maps with easy-to-defend regions and high bonuses, those propel the fight. But let me say that in this map if you conquer pink or red regions (both the twins) you get very high bonuses (but still acceptable). But the light greens no, that's too much for me: if you conquer both they are 10 territories with 4 borders that worth a +9!! (4+4+1) I guess that bonus should be reduced to +3 so that if you conquer both the twins you'll be awarded with a still high +7. (3+3+1) This is the minimal change I can suggest without changing too much the game-play style as it is.
I know you have calculated bonuses with Vexer's formula but when you assign the bonuses you have also to take a look to the 'super-regions'. In this case the 'super-regions' are easy formed by conquering twin regions, plus they are awarded with a special +1 bonus, that is nice for me but you should keep in count that it rise up the effect of holding twin regions.
Apart from that I think Clarke is producing something nice. I agree with lifeinpixels about the dividers lines, they are nice, and about the dashed connections too, I think they should be direct not... 'zig-zag'. I don't know anything about 'papyrus' font but it looks nice to me. And... I have already said... I think land and ocean need textures. Or you want a map in solid colors?
«God doesn't play dice with the World» ~ Albert Einstein