This is the official rule from the board game that copied from Hasbro's website:
Eliminating an opponent: If during your turn you eliminate an
opponent by defeating his or her last army on the game board, you win any RISK cards that player has collected.
If winning them gives you 6 or more cards, you must immediately trade in enough sets to reduce your hand to 4 or fewer cards, but once your hand is reduced to 4, 3, or 2 cards, you must stop trading.
But if winning them gives you fewer than 6, you must wait until the
beginning of your next turn to trade in a set.
Note: When you draw a card from the deck at the end of your turn (for having won a battle), if this brings your total to 6, you must wait until your next turn to trade in.
This rule is inconsistent with the rule that says you can't ever hold more than 5 cards--which is the rule everyone remembers.
To be consistent and make sense the rule should be if you have 5 or more cards after killing someone you must trade until you have 4 or less cards.
With the original rules you would not be able to turn in 2 sets with only 6 or 7 cards.
But this is where our website improves on the rules.
This is not a program mistake. It was intention. The double turn in at 6 or 7 cards is crucial. Some games would go on forever without this.
Let's say Player A has 3 cards, B has 4, C has 5 and D has 2. It's Player A's turn. How does Player A win this game if he doesn't have enough armies to kill player C or D even with turning in cards but he does have enough to kill player B without turning in cards. So he holds his cards, kills player B and turns in a double set. Then he has enough to kill Player C and turn in again to weaken player D and maybe kill him and Player D having only 2 cards cannot win.
Without the ability to turn in twice at 6 or 7 cards games take much longer to finish and games with very experienced players might never finish. When nobody attacks each other it's impossible to kill anyone without the double turn in at 6 or 7 cards and in some games it takes a triple turn in with 9 cards to be able to sweep the board.
Trust me, I have played nearly 900 games with the rules this way and I speak from experience when I say that without the double turn at 6 or 7 cards many off those games would have stalemated. Playing online is different than the board game. People attack less, time isn't an issue in Long Term games and there are no cumbersome armies to move around. Games with experienced players online will have a greater number of total armies on the map than if those same players played on a board. People play differently because of the interface and therefore the rules must accommodate.
This is the official rule from the board game that copied from Hasbro's website:
[i]
Eliminating an opponent: If during your turn you eliminate an
opponent by defeating his or her last army on the game board, you win any RISK cards that player has collected.
If winning them gives you 6 or more cards, you must immediately trade in enough sets to reduce your hand to 4 or fewer cards, but once your hand is reduced to 4, 3, or 2 cards, you must stop trading.
But if winning them gives you fewer than 6, you must wait until the
beginning of your next turn to trade in a set.
Note: When you draw a card from the deck at the end of your turn (for having won a battle), if this brings your total to 6, you must wait until your next turn to trade in.[/i]
This rule is inconsistent with the rule that says you can't ever hold more than 5 cards--which is the rule everyone remembers.
To be consistent and make sense the rule should be if you have 5 or more cards after killing someone you must trade until you have 4 or less cards.
With the original rules you would not be able to turn in 2 sets with only 6 or 7 cards.
But this is where our website improves on the rules.
This is not a program mistake. It was intention. The double turn in at 6 or 7 cards is crucial. Some games would go on forever without this.
Let's say Player A has 3 cards, B has 4, C has 5 and D has 2. It's Player A's turn. How does Player A win this game if he doesn't have enough armies to kill player C or D even with turning in cards but he does have enough to kill player B without turning in cards. So he holds his cards, kills player B and turns in a double set. Then he has enough to kill Player C and turn in again to weaken player D and maybe kill him and Player D having only 2 cards cannot win.
Without the ability to turn in twice at 6 or 7 cards games take much longer to finish and games with very experienced players might never finish. When nobody attacks each other it's impossible to kill anyone without the double turn in at 6 or 7 cards and in some games it takes a triple turn in with 9 cards to be able to sweep the board.
Trust me, I have played nearly 900 games with the rules this way and I speak from experience when I say that without the double turn at 6 or 7 cards many off those games would have stalemated. Playing online is different than the board game. People attack less, time isn't an issue in Long Term games and there are no cumbersome armies to move around. Games with experienced players online will have a greater number of total armies on the map than if those same players played on a board. People play differently because of the interface and therefore the rules must accommodate.