I was thinking about an idea to these games with no end; it’s not “ready” but I am blocked so I guess it’s a good moment to share it and see if somebody can improve it.
It`s quite similar to yours, Vexer. The idea is to give some extra troops to the player who thinks he can win the game in one turn, if he doesn`t get it he would be eliminated. Who can use these troops and the amount of them would be decided in something similar to an auction.
I’ll try to explain it with an example.
There are 4 players A, B, C, D. All of them know that from the 12 round in any turn can start the “auction” (the exact turn should be decided randomly). Let´s imagine that starts in the 49th turn, and the initial amount of troops are 20.
49th turn. Player A’s turn. Amount of troops = 20 “A” thinks 20 troops are not enough so he doesn`t ask for them.
50th turn. Player B´s turn. Amount of troops = 23. “B” is not sure if he would have enough troops to win adding these 23 troops to his reinforcement, but he is afraid of player C, who has 5 cards and 26 troops may be enough for him, so B asked for these troops (that’s why I say it works as an auction). It`s necessary to “save” the board in this moment, let’s call it scenario 1. After receiving these troops, now there are just 2 possibilities:
1) B wins the game in this turn. Nothing else to comment.
2) B doesn’t get the victory in this turn → B is eliminated and we have to come back to scenario 1 but with the B’s provinces as neutral. If some player was eliminated in B’s attempt he would be back on the game.
I think this suggestions is much easier to play than to explain, but unfortunately I guess it won´t be easy to program.
I was thinking about an idea to these games with no end; it’s not “ready” but I am blocked so I guess it’s a good moment to share it and see if somebody can improve it.
It`s quite similar to yours, Vexer. The idea is to give some extra troops to the player who thinks he can win the game in one turn, if he doesn`t get it he would be eliminated. Who can use these troops and the amount of them would be decided in something similar to an auction.
I’ll try to explain it with an example.
There are 4 players A, B, C, D. All of them know that from the 12 round in any turn can start the “auction” (the exact turn should be decided randomly). Let´s imagine that starts in the 49th turn, and the initial amount of troops are 20.
49th turn. Player A’s turn. Amount of troops = 20 “A” thinks 20 troops are not enough so he doesn`t ask for them.
50th turn. Player B´s turn. Amount of troops = 23. “B” is not sure if he would have enough troops to win adding these 23 troops to his reinforcement, but he is afraid of player C, who has 5 cards and 26 troops may be enough for him, so B asked for these troops (that’s why I say it works as an auction). It`s necessary to “save” the board in this moment, let’s call it scenario 1. After receiving these troops, now there are just 2 possibilities:
1) B wins the game in this turn. Nothing else to comment.
2) B doesn’t get the victory in this turn → B is eliminated and we have to come back to scenario 1 but with the B’s provinces as neutral. If some player was eliminated in B’s attempt he would be back on the game.
I think this suggestions is much easier to play than to explain, but unfortunately I guess it won´t be easy to program.
Gato que avanza, Perro que ladra