The current 12 best players on the site
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Matty wrote:
The tournament link will be played on game 543345, I thought that'd be a fitting number.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
aeronautic wrote:
Aren't you going to set up a special 12 player game Matty.
Texas should handle it okay!
Just need 3 new colour circles (perhaps diagonally split, two contrasting colours), a 10, 11 & 12 player allowance for the Map Settings in the Cartographer Panel and a whole lot of programming. ;)
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
Matty wrote:
^^  
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
The_Bishop wrote:
Are you guys perhaps joking me because I proposed 12 players in Texas map? Well, it's a priority in my mind to have a fair 12-players competition for the Dominator title.

I think the best 12-players proposal came from Vexer: 4 games with 6 players (everyone plays 2 games), who wins 2 is the winner; if nobody wins 2 then there's a final game with the 4 players that have won 1.

We already had it once when Villain191 was crowned and it worked pretty well. I wonder why we don't repeat it again. (?)
«God doesn't play dice with the World» ~ Albert Einstein
Matty wrote:
One of the reasons why I personally didn't like it as much is because it's a low amount of players, especially a 4 player final. The 9 player world expanded deathmatch has a charm to it.

We also had some other trials, but they pretty much didn't work out.

Another point is that in this case one of the players didn't want to play, so what to do then? a 5p and a 6p? Is it going to be fair? Allow the #13 to play?
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
The_Bishop wrote:
I think the 4 player final is the weak point, the risk of a stalemate is significant. Perhaps with different settings can work better, Caps is less stalemating than D.M. and with Domination the stalemate is almost impossible.

If more than one refuse the invitation no problem, but if it is only one I have to admit it's a bit drastic. We should accept to mix 5p and 6p games that is a bit unfair or invite #13 that is also a bit unfair because he normally has not the right to be there. Or maybe invite the last former Dominator if not already in, or put him out directly to the final game.

I don't know. Just my confused thoughts. Probably I ask to enlarge the competition to 12 players because I dream to be there one day. It's hard to be in the top 12 and maybe I will never (even if this time I got close really), but even so, I know it is not enough because you need to be in the top 9 if you want to compete for the title.
«God doesn't play dice with the World» ~ Albert Einstein
emjaydee wrote:
I would comment, but seen as the chance of me making the 12 is roughly on a par with being bit by a daffodil, I'll keep quiet :D
The_Bishop wrote:
Okay MJD, but let's say one day that daffodil bites your schnoz... What would be your comment??
«God doesn't play dice with the World» ~ Albert Einstein
PsymonStark wrote:
Well I would invite #13. Normally, if someone gives up their position, the ranking is rolled to find a sub. Better than starting with an advantage or having to leave someone out.
Living proof that everyone can be a brilliant great good decent cartographer.
Hoodlum wrote:
awww if only this list came out 2 weeks ago..just couldnt keep away from 1v1 games...

token games for 2p games ;)

well done to the top 12
The_Bishop wrote:
I fill you are right, Psymon! What's the problem with inviting player #13?
But I know there were some complaints about it in the past.

I try to resume things (correct me if I say something wrong).

HISTORY (click to show)
To re-link to Psymon's comment. It was in that case that someone complained the presense of people without the black label (not in the top 12) in the Dominator Tournament. But the complaints came mostly from people really on the top and apparently they were interested to reduce the "circle" in order to have greater chances to win. Anyway at the next time Vexer ran a single game with 9 players because 3 of the top 12 refused the invitation [page 23]. And from there on the idea of the Mini-Tournament fell forgotten, probably also because in most of cases he had no time to organize it.

So my idea is to invite all top12 players to the Dominator Game(s):
- If 3 or more refuse we run a single game as it has always been the most of times;
- If 2 refuse we run the Mini-Tournament with 5p games instead of 6p;
- If 1 refuse we invite player #13 and we run the Mini-Tournament regularly;
- If no one refuse, we also run the Mini-Tournament regularly!
Since there is only one case in which we are forced to invite one person that is not in the top12. I can't see any special problem with that.

But things must be tested well before being implemented. Following the idea that Matty suggested me in private, I'm going to start a new thread in which we can elaborate and test and improve any ideas about a 12 player Mini-Tournament. Anyway I will put at the first place what I call the "Vexer's method" and I will describe it better if it is not clear from what I said here.
«God doesn't play dice with the World» ~ Albert Einstein
PsymonStark wrote:
I believe that we should host the same type of tournament/game each time. Otherwise quite a lot of time is wasted in thinking how to do it this time, and repeating the same thing again and again.

Given the site name, my vote is for a 12p tournament. No matter the real ranking, if anyone refuses to take part, invite the next players on the list. But this should be done quickly in any case. There should be no problem in having reserve spots.

I prefer a mini tournament instead of a big 12p game, because that allows more variability for the tournaments. But I would like to see 12p games allowed on the site...
Living proof that everyone can be a brilliant great good decent cartographer.
aeronautic wrote:
The only problem with 12p games is "Increasing Cards", where being last can kill you due to the turn in value. 4,6,8,10,12,15,20,25,30,35,40,"You with 5 cards in your hand" [image]
This has been discussed previously and a proposal was made for fairer ascending increments.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
The_Bishop wrote:
I think increasing games also with 8 or 9 players are a bit weird. And more than the territorial startegy what is involved is a good regulation of the "turn-in time". I cannot imagine what is the effect in a game with 12 players! (Supposing that #12 arrives alive to his first turn!!)

Anyway I opened the new thread here: 12 Player Contest

I think I'm the last comment in the page, so I will lose a bit of visibility...
«God doesn't play dice with the World» ~ Albert Einstein