dough_boy
You have a few territories left, maybe with a few singles on them, you cannot cash, you get 3 reinforcements, they have 5 cards (so can cash and get a large number) as well as a large amount of regular reinforcements.
Ultimately you can read the board and know that it is inevitable that they will win. You would have to hope for missed turns, multiple 3 card cashes for you, 5 card for them, etc.
Just like when you read the board and are sure you are going to win, you can read it and be sure you are not going to win.
Well... considering defending dice beat attacking dice when the numbers are identical or higher... I guess there's no mathematical "you'll always lose" - but I get what you're aiming at. A game that is cemented to be a loss, provided there are no completely wacky things going on =d (losing 100v1 battle, or indeed the opponent suddenly starting to miss turns)
Any chance of ever allowing for this option? I appreciate that it's generally not a good idea to attack with less dice than you're allowed to - but there will be instances when there's a strategic benefit in attacking with less dice.
New Q:
Is there a means of distinguishing between premium and non-premium members which always works? Right now I believe premiums are able to 'hide' between the non-premiums, whereas non-premiums can not 'dress up' as premiums - just wondering.
-Alex
[quote=dough_boy]You have a few territories left, maybe with a few singles on them, you cannot cash, you get 3 reinforcements, they have 5 cards (so can cash and get a large number) as well as a large amount of regular reinforcements.
Ultimately you can read the board and know that it is inevitable that they will win. You would have to hope for missed turns, multiple 3 card cashes for you, 5 card for them, etc.
Just like when you read the board and are sure you are going to win, you can read it and be sure you are not going to win.[/quote]
Well... considering defending dice beat attacking dice when the numbers are identical or higher... I guess there's no mathematical "you'll always lose" - but I get what you're aiming at. A game that is cemented to be a loss, provided there are no completely wacky things going on =d (losing 100v1 battle, or indeed the opponent suddenly starting to miss turns)
[quote=Cireon]Nope.[/quote]
Any chance of ever allowing for this option? I appreciate that it's generally not a good idea to attack with less dice than you're allowed to - but there will be instances when there's a strategic benefit in attacking with less dice.
New Q: [i]Is there a means of distinguishing between premium and non-premium members which [u]always[/u] works?[/i] Right now I believe premiums are able to 'hide' between the non-premiums, whereas non-premiums can not 'dress up' as premiums - just wondering.
-Alex
“Gravitation cannot be held responsible for people falling in love. How on earth can you explain in terms of chemistry and physics so important a biological phenomenon as first love? Put your hand on a stove for a minute and it seems like an hour. Sit with that special girl for an hour and it seems like a minute. That's relativity.”
― Albert Einstein