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Post #1
Romeo & Juliet Mafia Game oh, did somebody say Money & Masks 2?
15 players (or more )
9 Split Town
3 Mafia
3 Neutral
- - - SIGNUPS ARE NOW CLOSED - - -
Note: for this game, PMs between the participating players are NOT allowed. All posts must be in the designated forum thread. By signing up, you acknowledge this, and pledge to follow this rule to facilitate the smooth-running of the game
1. AlexCheckMate
2. Mdhaglund
3. Anaxagore
4. elysium5
5. Ready4war
6. Hoodlum
7. Rockbert
8. Tennesseelogman
9. Madagascarter
10. Bluegoetz
11. remlburc
12. 2ofclubs
13. marion
14. rheisel
15. milnejw24
Finally, a list of items, and a more detailed list of the Day and Night Actions:
Start date will probably be 29th of January! You will be doing yourself and your team a big favour by trying to understand these mechanics before the game starts So please let me know if you have any questions!
15 players (or more )
9 Split Town
3 Mafia
3 Neutral
FLAVOUR: (click to show)
In fair Verona where we lay our scene, Lord of Verona Prince Escalus has died mysteriously. The House of Escalus seeks to establish a successor, however the rival Houses of Montague and Capulet each seek to take control of the town and end their bitter feuding once and for all. The citizens of Verona decide to elect a new Lord every day until a clear ruler emerges.
Meanwhile the town falls into anarchy – under cover of their Venetian masks, night-crime is everywhere. A new store has recently opened with questionable products, but fearful or troublemaking customers only dare enter behind their masks.
Every morning, the town assembles unmasked to elect a new Lord, and every afternoon a lynching is held, again unmasked.
Will the Houses of Montague and Capulet be able to co-operate enough to defeat the House of Escalus? And if they succeed, which House will overpower the other and rise to power? Are there other interested parties at play? And what of our pair of star-crossed lovers, Romeo and Juliet, who are nowhere to be found? Will their story blossom into joyous harmony, or is acrimony and death their inevitable fate? One thing is certain: there’s only room for one House in fair Verona…
Meanwhile the town falls into anarchy – under cover of their Venetian masks, night-crime is everywhere. A new store has recently opened with questionable products, but fearful or troublemaking customers only dare enter behind their masks.
Every morning, the town assembles unmasked to elect a new Lord, and every afternoon a lynching is held, again unmasked.
Will the Houses of Montague and Capulet be able to co-operate enough to defeat the House of Escalus? And if they succeed, which House will overpower the other and rise to power? Are there other interested parties at play? And what of our pair of star-crossed lovers, Romeo and Juliet, who are nowhere to be found? Will their story blossom into joyous harmony, or is acrimony and death their inevitable fate? One thing is certain: there’s only room for one House in fair Verona…
- - - SIGNUPS ARE NOW CLOSED - - -
Note: for this game, PMs between the participating players are NOT allowed. All posts must be in the designated forum thread. By signing up, you acknowledge this, and pledge to follow this rule to facilitate the smooth-running of the game
1. AlexCheckMate
2. Mdhaglund
3. Anaxagore
4. elysium5
5. Ready4war
6. Hoodlum
7. Rockbert
8. Tennesseelogman
9. Madagascarter
10. Bluegoetz
11. remlburc
12. 2ofclubs
13. marion
14. rheisel
15. milnejw24
GAME MECHANICS: (click to show)
Based on traditional mafia. However, there are some important differences:
Masks: (click to show)
Firstly, each player is given a Role PM, and a uniquely coloured mask. The mask colour is important, as it will give you anonymity when performing night actions and buying items. Discovering who is under each mask will become a vital part of the strategy of the game.
As a rule of thumb, all actions done in the Forum (elections and lynchings) are unmasked. All actions done via PM are masked (buying from the Shop, Night Actions).
As a rule of thumb, all actions done in the Forum (elections and lynchings) are unmasked. All actions done via PM are masked (buying from the Shop, Night Actions).
Day Structure: (click to show)
Secondly, each day cycle is split into 3 phases instead of 2.
Morning Phase: (click to show)
• Players #ELECT a Lord of Verona in the forums.
• Players #BUY items from the Store (via PM to the host)
• Players #BUY items from the Store (via PM to the host)
Afternoon Phase: (click to show)
• Players #LYNCH a player in the forums.
• Players #BUY items from the Store (via PM to the host)
• Players #BUY items from the Store (via PM to the host)
Night Phase: (click to show)
Players perform 2 night actions out of:
• #USE [an item]
• #RUN FOR ELECTION
• #CHECK HOUSES
• #SWAP MASKS
• #USE [an item]
• #RUN FOR ELECTION
• #CHECK HOUSES
• #SWAP MASKS
At home vs Outside at night: (click to show)
At night, players are outside their houses if they perform a night action (unless the action says "without leaving your house" ).
When leaving the house at night, players may specify how many coins and items they bring with them (via PM to host). If unspecified, players bring half of their coins with them and leave all unneeded items at home by default. Players cannot bring two of the same item with them.
When leaving the house at night, players may specify how many coins and items they bring with them (via PM to host). If unspecified, players bring half of their coins with them and leave all unneeded items at home by default. Players cannot bring two of the same item with them.
When do I see other players' masks? (click to show)
At night, players see the masks of players they directly interact with (Sword* and Dagger* attacks), and if they stay at home, they see the masks of players who interact with their house (Break ins* and Oil* dousing). Players’ masks may also be seen by Watchmen*.
*See "ITEMS" below for explanations for these terms.
*See "ITEMS" below for explanations for these terms.
Positions of Power: (click to show)
You should be aware of 2 positions of power that allow players to earn big money, plus a couple of added benefits:
1. Shopkeeper (assigned at the start of the game):
• Gains 50% of all money spent by players in the Shop (capped at 10 coins per day).
• Records what every masked player buys.
• Buyers see the Shopkeeper’s mask.
• Still pays full price for store items.
• If killed, the Shop goes to the killer.
• If lynched, the Shop goes to the Lord of Verona.
2. Lord of Verona (elected during every morning phase):
• Earns 2 extra coins at the end of every day phase for every other player who voted for them (max 10 coins).
• Their lynch vote is worth two votes.
1. Shopkeeper (assigned at the start of the game):
• Gains 50% of all money spent by players in the Shop (capped at 10 coins per day).
• Records what every masked player buys.
• Buyers see the Shopkeeper’s mask.
• Still pays full price for store items.
• If killed, the Shop goes to the killer.
• If lynched, the Shop goes to the Lord of Verona.
2. Lord of Verona (elected during every morning phase):
• Earns 2 extra coins at the end of every day phase for every other player who voted for them (max 10 coins).
• Their lynch vote is worth two votes.
Elections: (click to show)
Oh, and I should probably explain elections. Each morning, players who chose to #RUN FOR ELECTION the previous night may be voted to be the Lord of Verona. Each election candidate will have chosen an economic regime (Socialist, Centrist, Capitalist) that would be adopted should they be elected. These regimes will have big consequences on the distribution of money, so vote wisely!
• Socialist - all money is redistributed evenly, then players pay 1 coin for every item they own
• Centrist - everyone pays 1 coin
• Capitalist - players receive 1 coin for every 2 items they own
• Socialist - all money is redistributed evenly, then players pay 1 coin for every item they own
• Centrist - everyone pays 1 coin
• Capitalist - players receive 1 coin for every 2 items they own
Other details (self-explanatory or situational): (click to show)
Town Crier (click to show)
Each morning, the town crier will announce the following in the forum thread:
• Night kills
• Break ins
• Players running for election
• Painted messages
• Shop price/stock changes
• Number of players who have swapped masks
• Town:Mafia:Neutral count
• Night kills
• Break ins
• Players running for election
• Painted messages
• Shop price/stock changes
• Number of players who have swapped masks
• Town:Mafia:Neutral count
Homelessness (click to show)
Players who lose their house due to Oil become homeless. These players are therefore always outside at night, and also cannot carry two of the same item with them. Any actions that would be done to homeless players' houses are done to the homeless player (if applicable, e.g. using wine to #DISTRACT).
Methods: (click to show)
Having put so much effort into creating this game setup, I will actively provide ways for mafia and neutrals to blend in if Town looks for 'cheap' and 'shortcut' methods to detecting scum. For example, Town win clause will be given to all players.
Having said this, there are several ways to find mafia via the game mechanics, such as:
• When attacked by a Sword or Dagger user, remember mask colour. Use Watchmen to find that mask colour’s house.
• Check houses to see who’s not at home.
• Work with Shopkeeper to see which masks are buying what.
• Look for alliances during Elections and Lynchings that may be mafia cooperating.
Having said this, there are several ways to find mafia via the game mechanics, such as:
• When attacked by a Sword or Dagger user, remember mask colour. Use Watchmen to find that mask colour’s house.
• Check houses to see who’s not at home.
• Work with Shopkeeper to see which masks are buying what.
• Look for alliances during Elections and Lynchings that may be mafia cooperating.
Miscellaneous Details (click to show)
• Mafia gain all coins and items taken with people they kill outside.
• to be continued...
• to be continued...
Finally, a list of items, and a more detailed list of the Day and Night Actions:
ITEMS: (click to show)
• Watchman: 2 coins
#WATCH [player name’s] house. Each night you are told all mask colours seen at that house.
• Sword: 7 coins
#KILL [mask colour] if they are outside (mafia action only).
#STEAL from [mask colour] if they are outside.
Protects yourself from other Sword and Dagger users (automatic if needed).
#KILL WATCHMAN at [player name’s] house.
• Dagger: 2 coins
#KILL [mask colour] if they are outside (mafia action only).
#STEAL from [mask colour] if they are outside.
Protects yourself from other Dagger users (automatic if needed).
#KILL WATCHMAN at [player name’s] house.
• Gauntlet: 3 coins, Single Use
Protects you from a single stab wound (automatic if needed).
• Iron Crow: 2 coins
#BREAK INTO [player name’s] house – if no-one is home, steal all coins and items inside. If someone is home, your mask is seen and you steal nothing. Multi-use.
• Extra mask: 3 coins
#WEAR [colour/variant] mask – whenever players see your mask, it will be reported as the new colour/variant (Variants: Columbina, Bauta, Pulcinella, Gatto, Arlecchino). Changing masks does not use up a night action.
• Medical Bandages: 8 coins, Single Use
#SAVE [mask colour] from stab wounds for one night. Cannot save yourself. Retained if not needed.
• Wine: 2 coins, Single Use
#DISTRACT [player name] – cancel that player’s night actions for that night (the player still leaves their house if they had planned to). That player will not be able to use a Sword, Dagger, or Gauntlet to defend themself from kills, steals, or any other night actions.
• Illegal Vote (buy morning only, once per day): 2 coins, Single Use
#LYNCH [player name] via PM to the host. Must be used the day it was purchased.
• Oil: 5 coins, Single Use
#OIL [player name's] house (if someone is home, your mask will be seen).
#IGNITE the Oil during any subsequent night to destroy all oiled houses and any people, items, and money inside.
• Poison: 14 coins, Single Use
#POISON [player name]. Kills that player if Wine was used on them during that night. Retained if not applicable.
• Disguise: 1 coin
Receive a random Fake Role PM from the host, pre-prepared and authentic.
• Paint: 1 coin, Single Use
#PAINT [anonymous message, 20 characters max] via PM to host. It will be posted in the forum during the next morning phase.
• Anonymous Purchase: +3 coins to price of item
Neither you nor the Shopkeeper see each other’s masks for this purchase.
#WATCH [player name’s] house. Each night you are told all mask colours seen at that house.
• Sword: 7 coins
#KILL [mask colour] if they are outside (mafia action only).
#STEAL from [mask colour] if they are outside.
Protects yourself from other Sword and Dagger users (automatic if needed).
#KILL WATCHMAN at [player name’s] house.
• Dagger: 2 coins
#KILL [mask colour] if they are outside (mafia action only).
#STEAL from [mask colour] if they are outside.
Protects yourself from other Dagger users (automatic if needed).
#KILL WATCHMAN at [player name’s] house.
• Gauntlet: 3 coins, Single Use
Protects you from a single stab wound (automatic if needed).
• Iron Crow: 2 coins
#BREAK INTO [player name’s] house – if no-one is home, steal all coins and items inside. If someone is home, your mask is seen and you steal nothing. Multi-use.
• Extra mask: 3 coins
#WEAR [colour/variant] mask – whenever players see your mask, it will be reported as the new colour/variant (Variants: Columbina, Bauta, Pulcinella, Gatto, Arlecchino). Changing masks does not use up a night action.
• Medical Bandages: 8 coins, Single Use
#SAVE [mask colour] from stab wounds for one night. Cannot save yourself. Retained if not needed.
• Wine: 2 coins, Single Use
#DISTRACT [player name] – cancel that player’s night actions for that night (the player still leaves their house if they had planned to). That player will not be able to use a Sword, Dagger, or Gauntlet to defend themself from kills, steals, or any other night actions.
• Illegal Vote (buy morning only, once per day): 2 coins, Single Use
#LYNCH [player name] via PM to the host. Must be used the day it was purchased.
• Oil: 5 coins, Single Use
#OIL [player name's] house (if someone is home, your mask will be seen).
#IGNITE the Oil during any subsequent night to destroy all oiled houses and any people, items, and money inside.
• Poison: 14 coins, Single Use
#POISON [player name]. Kills that player if Wine was used on them during that night. Retained if not applicable.
• Disguise: 1 coin
Receive a random Fake Role PM from the host, pre-prepared and authentic.
• Paint: 1 coin, Single Use
#PAINT [anonymous message, 20 characters max] via PM to host. It will be posted in the forum during the next morning phase.
• Anonymous Purchase: +3 coins to price of item
Neither you nor the Shopkeeper see each other’s masks for this purchase.
DAY ACTIONS: (click to show)
• #ELECT [player]: earn a coin and choose a player to be elected, every morning phase (in forum thread).
• #LYNCH [player]: choose a player to be lynched, every afternoon phase (in forum thread).
• #BUY [item]: choose a store item to buy (via PM to host).
• #SELL [item]: choose an item in your inventory to sell (via PM to host). During the next morning/afternoon phase, the first player to #BUY that item will receive it from you (you see each other’s masks).
• #LYNCH [player]: choose a player to be lynched, every afternoon phase (in forum thread).
• #BUY [item]: choose a store item to buy (via PM to host).
• #SELL [item]: choose an item in your inventory to sell (via PM to host). During the next morning/afternoon phase, the first player to #BUY that item will receive it from you (you see each other’s masks).
NIGHT ACTIONS: (click to show)
• #USE [previously bought item]: once per night, use an item according to its instructions.
• #RUN FOR ELECTION - [regime]: enter the next morning's election by paying 1 coin and choosing a regime:
• Socialist – all money is redistributed evenly, then players pay 1 coin for every 2 items they own
• Centrist – everyone pays 1 coin
• Capitalist – players receive 1 coin for every 2 items they own
• #CHECK HOUSES: check all houses for occupants, Watchmen, Oil, etc.
• #SWAP MASKS (once per game): players pay 1 coin to randomly and anonymously swap masks between all who selected this action.
• #RUN FOR ELECTION - [regime]: enter the next morning's election by paying 1 coin and choosing a regime:
• Socialist – all money is redistributed evenly, then players pay 1 coin for every 2 items they own
• Centrist – everyone pays 1 coin
• Capitalist – players receive 1 coin for every 2 items they own
• #CHECK HOUSES: check all houses for occupants, Watchmen, Oil, etc.
• #SWAP MASKS (once per game): players pay 1 coin to randomly and anonymously swap masks between all who selected this action.
Start date will probably be 29th of January! You will be doing yourself and your team a big favour by trying to understand these mechanics before the game starts So please let me know if you have any questions!
[b][size=16px][u]Romeo & Juliet Mafia Game[/u][/size][/b][size=11px] oh, did somebody say Money & Masks 2? :][/size]
15 players (or more :))
9 Split Town
3 Mafia
3 Neutral
[spoiler=FLAVOUR:]In fair Verona where we lay our scene, Lord of Verona Prince Escalus has died mysteriously. The House of Escalus seeks to establish a successor, however the rival Houses of Montague and Capulet each seek to take control of the town and end their bitter feuding once and for all. The citizens of Verona decide to elect a new Lord every day until a clear ruler emerges.
Meanwhile the town falls into anarchy – under cover of their Venetian masks, night-crime is everywhere. A new store has recently opened with questionable products, but fearful or troublemaking customers only dare enter behind their masks.
Every morning, the town assembles unmasked to elect a new Lord, and every afternoon a lynching is held, again unmasked.
Will the Houses of Montague and Capulet be able to co-operate enough to defeat the House of Escalus? And if they succeed, which House will overpower the other and rise to power? Are there other interested parties at play? And what of our pair of star-crossed lovers, Romeo and Juliet, who are nowhere to be found? Will their story blossom into joyous harmony, or is acrimony and death their inevitable fate? One thing is certain: there’s only room for one House in fair Verona…[/spoiler]
[b][size=18px]- - - SIGNUPS ARE NOW CLOSED - - -[/size][/b]
[i]Note: for this game, PMs between the participating players are NOT allowed. All posts must be in the designated forum thread. By signing up, you acknowledge this, and pledge to follow this rule to facilitate the smooth-running of the game[/i] :)
1. AlexCheckMate
2. Mdhaglund
3. Anaxagore
4. elysium5
5. Ready4war
6. Hoodlum
7. Rockbert
8. Tennesseelogman
9. Madagascarter
10. Bluegoetz
11. remlburc
12. 2ofclubs
13. marion
14. rheisel
15. milnejw24
[spoiler=GAME MECHANICS:]Based on traditional mafia. However, there are some important differences:
[spoiler=Masks:]Firstly, each player is given a Role PM, and a uniquely coloured mask. The mask colour is important, as it will give you anonymity when performing night actions and buying items. Discovering who is under each mask will become a vital part of the strategy of the game.
As a rule of thumb, all actions done in the Forum (elections and lynchings) are unmasked. All actions done via PM are masked (buying from the Shop, Night Actions).[/spoiler]
[spoiler=Day Structure:]Secondly, each day cycle is split into 3 phases instead of 2.
[spoiler=Morning Phase:]• Players #ELECT a Lord of Verona in the forums.
• Players #BUY items from the Store (via PM to the host)[/spoiler]
[spoiler=Afternoon Phase:]• Players #LYNCH a player in the forums.
• Players #BUY items from the Store (via PM to the host) [/spoiler]
[spoiler=Night Phase:]Players perform 2 night actions out of:
• #USE [an item]
• #RUN FOR ELECTION
• #CHECK HOUSES
• #SWAP MASKS[/spoiler][/spoiler]
[spoiler=At home vs Outside at night:]At night, players are outside their houses if they perform a night action (unless the action says "without leaving your house"[size=1px] [/size]).
When leaving the house at night, players may specify how many coins and items they bring with them (via PM to host). If unspecified, players bring half of their coins with them and leave all unneeded items at home by default. Players cannot bring two of the same item with them.[/spoiler]
[spoiler=When do I see other players' masks?]At night, players see the masks of players they directly interact with (Sword* and Dagger* attacks), and if they stay at home, they see the masks of players who interact with their house (Break ins* and Oil* dousing). Players’ masks may also be seen by Watchmen*.
[size=9px]*See "ITEMS" below for explanations for these terms.[/size][/spoiler]
[spoiler=Positions of Power:]You should be aware of 2 positions of power that allow players to earn big money, plus a couple of added benefits:
[b]1. Shopkeeper (assigned at the start of the game):[/b]
• Gains 50% of all money spent by players in the Shop (capped at 10 coins per day).
• Records what every masked player buys.
• Buyers see the Shopkeeper’s mask.
• Still pays full price for store items.
• If killed, the Shop goes to the killer.
• If lynched, the Shop goes to the Lord of Verona.
[b]2. Lord of Verona (elected during every morning phase):[/b]
• Earns 2 extra coins at the end of every day phase for every other player who voted for them (max 10 coins).
• Their lynch vote is worth two votes.[/spoiler]
[spoiler=Elections:]Oh, and I should probably explain elections. Each morning, players who chose to #RUN FOR ELECTION the previous night may be voted to be the Lord of Verona. Each election candidate will have chosen an economic regime (Socialist, Centrist, Capitalist) that would be adopted should they be elected. These regimes will have big consequences on the distribution of money, so vote wisely!
• Socialist - all money is redistributed evenly, then players pay 1 coin for every item they own
• Centrist - everyone pays 1 coin
• Capitalist - players receive 1 coin for every 2 items they own[/spoiler]
[spoiler=Other details (self-explanatory or situational):][spoiler=Town Crier]Each morning, the town crier will announce the following in the forum thread:
• Night kills
• Break ins
• Players running for election
• Painted messages
• Shop price/stock changes
• Number of players who have swapped masks
• Town:Mafia:Neutral count[/spoiler]
[spoiler=Homelessness]Players who lose their house due to Oil become homeless. These players are therefore always outside at night, and also cannot carry two of the same item with them. Any actions that would be done to homeless players' houses are done to the homeless player (if applicable, e.g. using wine to #DISTRACT).[/spoiler]
[spoiler=Methods:]Having put so much effort into creating this game setup, I will actively provide ways for mafia and neutrals to blend in if Town looks for 'cheap' and 'shortcut' methods to detecting scum. For example, Town win clause will be given to all players.
Having said this, there are several ways to find mafia via the game mechanics, such as:
• When attacked by a Sword or Dagger user, remember mask colour. Use Watchmen to find that mask colour’s house.
• Check houses to see who’s not at home.
• Work with Shopkeeper to see which masks are buying what.
• Look for alliances during Elections and Lynchings that may be mafia cooperating.[/spoiler]
[spoiler=Miscellaneous Details]• Mafia gain all coins and items taken with people they kill outside.
• to be continued...[/spoiler][/spoiler][/spoiler]
Finally, a list of items, and a more detailed list of the Day and Night Actions:
[spoiler=ITEMS:]• [b]Watchman:[/b] 2 coins
#WATCH [player name’s] house. Each night you are told all mask colours seen at that house.
• [b]Sword:[/b] 7 coins
#KILL [mask colour] if they are outside (mafia action only).
#STEAL from [mask colour] if they are outside.
Protects yourself from other Sword and Dagger users (automatic if needed).
#KILL WATCHMAN at [player name’s] house.
• [b]Dagger:[/b] 2 coins
#KILL [mask colour] if they are outside (mafia action only).
#STEAL from [mask colour] if they are outside.
Protects yourself from other Dagger users (automatic if needed).
#KILL WATCHMAN at [player name’s] house.
• [b]Gauntlet:[/b] 3 coins, Single Use
Protects you from a single stab wound (automatic if needed).
• [b]Iron Crow:[/b] 2 coins
#BREAK INTO [player name’s] house – if no-one is home, steal all coins and items inside. If someone is home, your mask is seen and you steal nothing. Multi-use.
• [b]Extra mask:[/b] 3 coins
#WEAR [colour/variant] mask – whenever players see your mask, it will be reported as the new colour/variant (Variants: Columbina, Bauta, Pulcinella, Gatto, Arlecchino). Changing masks does not use up a night action.
• [b]Medical Bandages:[/b] 8 coins, Single Use
#SAVE [mask colour] from stab wounds for one night. Cannot save yourself. Retained if not needed.
• [b]Wine:[/b] 2 coins, Single Use
#DISTRACT [player name] – cancel that player’s night actions for that night (the player still leaves their house if they had planned to). That player will not be able to use a Sword, Dagger, or Gauntlet to defend themself from kills, steals, or any other night actions.
• [b]Illegal Vote[/b] (buy morning only, once per day)[b]:[/b] 2 coins, Single Use
#LYNCH [player name] via PM to the host. Must be used the day it was purchased.
• [b]Oil:[/b] 5 coins, Single Use
#OIL [player name's] house (if someone is home, your mask will be seen).
#IGNITE the Oil during any subsequent night to destroy [u]all[/u] oiled houses and any people, items, and money inside.
• [b]Poison:[/b] 14 coins, Single Use
#POISON [player name]. Kills that player if Wine was used on them during that night. Retained if not applicable.
• [b]Disguise:[/b] 1 coin
Receive a random Fake Role PM from the host, pre-prepared and authentic.
• [b]Paint:[/b] 1 coin, Single Use
#PAINT [anonymous message, 20 characters max] via PM to host. It will be posted in the forum during the next morning phase.
• [b]Anonymous Purchase:[/b] +3 coins to price of item
Neither you nor the Shopkeeper see each other’s masks for this purchase.[/spoiler]
[spoiler=DAY ACTIONS:]• #ELECT [player]: earn a coin and choose a player to be elected, every morning phase (in forum thread).
• #LYNCH [player]: choose a player to be lynched, every afternoon phase (in forum thread).
• #BUY [item]: choose a store item to buy (via PM to host).
• #SELL [item]: choose an item in your inventory to sell (via PM to host). During the next morning/afternoon phase, the first player to #BUY that item will receive it from you (you see each other’s masks).
[/spoiler]
[spoiler=NIGHT ACTIONS:]• #USE [previously bought item]: once per night, use an item according to its instructions.
• #RUN FOR ELECTION - [regime]: enter the next morning's election by paying 1 coin and choosing a regime:
• Socialist – all money is redistributed evenly, then players pay 1 coin for every 2 items they own
• Centrist – everyone pays 1 coin
• Capitalist – players receive 1 coin for every 2 items they own
• #CHECK HOUSES: check all houses for occupants, Watchmen, Oil, etc.
• #SWAP MASKS (once per game): players pay 1 coin to randomly and anonymously swap masks between all who selected this action.[/spoiler]
Start date will probably be 29th of January! You will be doing yourself and your team a big favour by trying to understand these mechanics before the game starts :) So please let me know if you have any questions! :)
It is now Day 8. Please submit your Lynch vote, as well as any Role-specific Day actions you wish to perform (countdown).
Day Actions:
• #LYNCH [player], #NO LYNCH, #ABSTAIN in forum thread.
• Role-specific actions (via PM with V98).
Day Actions:
• #LYNCH [player], #NO LYNCH, #ABSTAIN in forum thread.
• Role-specific actions (via PM with V98).