Perhaps a training map would help solve the problems for the high rankers that want a higher level of play from all at D12. A Map where experienced players can join games with players that want to better themselves and no points are gained or lost!
I found myself giving points away to train people 1 v 1 where I could have taken their points so easily! I was happy to do it just to show them where they were going wrong with strategy and moves.
One thing to point out to everyone at D12 is that there is a possibility of becoming the DOMINATOR if you find yourself in the top 12 (ranks or points?).... something I only found out just before I announced my retirement here! I always wondered why the choice of name for this particular Risk game LOL.
Perhaps this might encourage players to become good players and strive toward something.
Just before my tumble downward, I was (in rank & skill) 6th and about to move into the top 3 or 4 (about 40 points short of Lieutenant Colonel), now the top is dominated by very high ranks and even Major is nothing to write home about!This explains an awful lot to me, such as why climbing the ranks meant so much for certain players, who would use any means available and win at any cost!! So even this isn't a good thing to offer as encouragement to get good, as it seems to have encouraged the "Get Rich Quick" mentallity, without the foundation or self acquired experience needed to actually become a Dominator!
However, I still think this should be stated somewhere on the playing screens as encouragement! It should be made known though that you have to be good at Conventional Deathmatch Risk, not Same Time play or Capitals as building your rank on these games won't set you in good stead for the D12 contest!!
I got good at risk about 25 years ago in my early 20's and never played again until I came here (after trying 1 or 2 other sites) and found I not only had to learn again, but now had to play real people with whom I have no way of negotiating or reasoning with, due to the 'hiding behind their computer screen' mentality, where little "urks" can treat you how they like! A big downside of modern online society! The real world demands a certain amount of respect due to consequences of your actions! If I walk down the street and a guy spits in my face, he knows that I will punch him in the nose, so he would have to think seriously about the consequence of his actions!
I am an ex-service (military) man and we were taught "The minimum force rule", this sounds quite harmless or minimalistic I know, but it actually means, use the appropriate action to nuetralise the threat, so if someone tries to attack a guard with their fists, the guard should only render the attacker unconscious so as to remove the ability to attack again with fists, if the attacker uses a deadly weapon on the guard, he should put a live round into his high-velocity rifle chamber and aim and fire only to kill, no more and no less! An attacker knows the consequence of their actions due to the visual deterant of the weapon in my hands!
If someone wants to taunt you with words, you should let it wash in (civillian) real life and in a game, however, you still hold the consequence card in real life and might decide they will pay for their disrespectful actions and dish out what you feel they need for this life lesson!
In real life risk games, my family and friends dare not deliberately ruin a game or team up on me when I wasn't dominating the game, due to cosequences. My favourite was to pick up the board and give them a 200 piece pick up game from the floor! Consequences! Everybody soon learned to play fair and with an element of social behaviour. Unfortunately, 'online anything' brings out the sub-human instincts in people and holds no consequences for your actions, apart from a ban, but you just sign up again from a different email etc etc. Pointless against nasty little urks!
There must be a way that someone has control of the holding of the virtual board and can fling it in the air rendering the game void whilst issuing a stark warning, when sub-human behaviour starts occurring??
So, ruining games, I hate it! I have been in a guaranteed losing position so many times and have opted not to attack and guess what? The games sometimes comes to you when they mess it up or get really bad dice. However, there are situations when down to a couple of players where if you sit, you die without fail and if you attack, even against the odds, you have a chance, albeit a small one, but a chance nonetheless!
It's when someone ruins a game in Capitals that really bugs me and this only means someone that attacks when the opportunity and reward from the attack will leave them weaker than when they started and definitely not win the game, as they not only break anothers Cap to virtually nothing in their crazy, against all odds & unnecessary attack, but leave theirs empty in the meantime, rendering 2 easy Caps for the next player! This sort of play occurs a lot more often than I think the staff are aware. This is where a training Map would be a marvelous tool!
If a player refused to carry out and complete any training upon request, they will not carry the badge of trust (a special mark) and won't get invited to games, plus they would be disallowed from joining games that use the option of trained players only (another idea for the options).
I, when still playing, personally didn't mind who or what rank played in my games and welcomed new players offering advice when ever required. I had earlier, tried password games and they hardly ever start. I have tried putting minimum points on games and even high rank players amaze me with crazy moves that hold no reward.
In a Deathmatch, I recently tried to explain to Dracarys (2nd Lieutenant) why having 1 card in his pocket and going for my 2 cards to MAKE A SET, was a bad move and I got told to "Stop Crying" and a whole bunch of slander to follow, but the move should have been, stop and fortify not carry on and pray. His reasoning was that he checked if anyone had turned in a wild card and logic told him I had one. LMFAO. Game was lost for me and it took all his troops to kill me and left him a small cluster of 1's for his 3 CARDS to be taken!!
That pretty much made my mind up for me to leave! (only here to finish tourney and long term games as I am not a spoiler)
So to conclude, I meet more sub-humans than humans these days... no consequences! Give us a Training Map and a Trained Status with a Trained Players Only option (partial human element) and I would start playing again in an instant!
Perhaps a training map would help solve the problems for the high rankers that want a higher level of play from all at D12. A Map where experienced players can join games with players that want to better themselves and no points are gained or lost!
I found myself giving points away to train people 1 v 1 where I could have taken their points so easily! I was happy to do it just to show them where they were going wrong with strategy and moves.
One thing to point out to everyone at D12 is that there is a possibility of becoming the DOMINATOR if you find yourself in the top 12 (ranks or points?).... something I only found out just before I announced my retirement here! I always wondered why the choice of name for this particular Risk game LOL.
Perhaps this might encourage players to become good players and strive toward something. [i]Just before my tumble downward, I was (in rank & skill) 6th and about to move into the top 3 or 4 (about 40 points short of Lieutenant Colonel), now the top is dominated by very high ranks and even Major is nothing to write home about![/i]
This explains an awful lot to me, such as why climbing the ranks meant so much for certain players, who would use any means available and win at any cost!! So even this isn't a good thing to offer as encouragement to get good, as it seems to have encouraged the "Get Rich Quick" mentallity, without the foundation or self acquired experience needed to actually become a Dominator!
However, I still think this should be stated somewhere on the playing screens as encouragement! It should be made known though that you have to be good at Conventional Deathmatch Risk, not Same Time play or Capitals as building your rank on these games won't set you in good stead for the D12 contest!!
I got good at risk about 25 years ago in my early 20's and never played again until I came here (after trying 1 or 2 other sites) and found I not only had to learn again, but now had to play real people with whom I have no way of negotiating or reasoning with, due to the 'hiding behind their computer screen' mentality, where little "urks" can treat you how they like! A big downside of modern online society! The real world demands a certain amount of respect due to consequences of your actions! If I walk down the street and a guy spits in my face, he knows that I will punch him in the nose, so he would have to think seriously about the consequence of his actions!
[spoiler]I am an ex-service (military) man and we were taught "The minimum force rule", this sounds quite harmless or minimalistic I know, but it actually means, use the appropriate action to nuetralise the threat, so if someone tries to attack a guard with their fists, the guard should only render the attacker unconscious so as to remove the ability to attack again with fists, if the attacker uses a deadly weapon on the guard, he should put a live round into his high-velocity rifle chamber and aim and fire only to kill, no more and no less! An attacker knows the consequence of their actions due to the visual deterant of the weapon in my hands!
If someone wants to taunt you with words, you should let it wash in (civillian) real life and in a game, however, you still hold the consequence card in real life and might decide they will pay for their disrespectful actions and dish out what you feel they need for this life lesson![/spoiler]
In real life risk games, my family and friends dare not deliberately ruin a game or team up on me when I wasn't dominating the game, due to cosequences. My favourite was to pick up the board and give them a 200 piece pick up game from the floor! Consequences! Everybody soon learned to play fair and with an element of social behaviour. Unfortunately, 'online anything' brings out the sub-human instincts in people and holds no consequences for your actions, apart from a ban, but you just sign up again from a different email etc etc. Pointless against nasty little urks!
There must be a way that someone has control of the holding of the virtual board and can fling it in the air rendering the game void whilst issuing a stark warning, when sub-human behaviour starts occurring??
So, ruining games, I hate it! I have been in a guaranteed losing position so many times and have opted not to attack and guess what? The games sometimes comes to you when they mess it up or get really bad dice. However, there are situations when down to a couple of players where if you sit, you die without fail and if you attack, even against the odds, you have a chance, albeit a small one, but a chance nonetheless!
It's when someone ruins a game in Capitals that really bugs me and this only means someone that attacks when the opportunity and reward from the attack will leave them weaker than when they started and definitely not win the game, as they not only break anothers Cap to virtually nothing in their crazy, against all odds & unnecessary attack, but leave theirs empty in the meantime, rendering 2 easy Caps for the next player! This sort of play occurs a lot more often than I think the staff are aware. This is where a training Map would be a marvelous tool!
If a player refused to carry out and complete any training upon request, they will not carry the badge of trust (a special mark) and won't get invited to games, plus they would be disallowed from joining games that use the option of trained players only (another idea for the options).
I, when still playing, personally didn't mind who or what rank played in my games and welcomed new players offering advice when ever required. I had earlier, tried password games and they hardly ever start. I have tried putting minimum points on games and even high rank players amaze me with crazy moves that hold no reward.
In a Deathmatch, I recently tried to explain to Dracarys (2nd Lieutenant) why having 1 card in his pocket and going for my 2 cards to MAKE A SET, was a bad move and I got told to "Stop Crying" and a whole bunch of slander to follow, but the move should have been, stop and fortify not carry on and pray. His reasoning was that he checked if anyone had turned in a wild card and logic told him I had one. LMFAO. Game was lost for me and it took all his troops to kill me and left him a small cluster of 1's for his 3 CARDS to be taken!!
That pretty much made my mind up for me to leave! (only here to finish tourney and long term games as I am not a spoiler)
So to conclude, I meet more sub-humans than humans these days... no consequences! Give us a Training Map and a Trained Status with a Trained Players Only option (partial human element) and I would start playing again in an instant!