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- Posted: 10 years ago
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Post #16
There is 1 fundamental problem with trying to get players to avoid extreme risks and that is that even if you could get all the players to agree to a certain standard of risk-taking you would soon find that they would abandon this standard.
Why?
Because you don't win this game by doing what all the other players are doing so after a while you will find players looking for ways to deviate from the norm.
A simple example is in an increasing game ( and many other games ) most players try to get 5 cards before turning them in but the seasoned players know that a well timed card turn-in when you only have 3 cards can sometimes yield much better results than when you wait 2 more turns.
In a way this game is a lot like backgammon, a game that is generally considered a good measure of a persons ability to deal with risks.
Most play it safe and only take huge risks when they are forced too.
The great players mix it up.
Another factor is the definition of a ruined game.
What's is ruined for 1 players is a great game for another.
I had a game recently where we had a nice 3-way stalemate after all the other players where eliminated.
We each attack the strongest player as you are supossed to do if you want to keep it ballanced and not give the game away but we were each still trying to manouver each other around to find the most adavatages position.
After a couple of rounds of trying to get an advantage but still keeping the game ballanced 1 of the players got mad and decided to block the other player and his access to a tradecard leaving me in a great position to keep getting tradecards while they both could not.
Playing what many good players would consider the right way in a 3-way stalemate was in this players mind ruining the game.
If a game reaches a stalemate of any kind some players think the game is ruined.
If 1 player tips the scale of ballance 1 way or the other to fast many would consider that a ruined game.
The point is definitions vary and it's hard to get a consensus and thus hard to avoid ruining the game for everyone.
Why?
Because you don't win this game by doing what all the other players are doing so after a while you will find players looking for ways to deviate from the norm.
A simple example is in an increasing game ( and many other games ) most players try to get 5 cards before turning them in but the seasoned players know that a well timed card turn-in when you only have 3 cards can sometimes yield much better results than when you wait 2 more turns.
In a way this game is a lot like backgammon, a game that is generally considered a good measure of a persons ability to deal with risks.
Most play it safe and only take huge risks when they are forced too.
The great players mix it up.
Another factor is the definition of a ruined game.
What's is ruined for 1 players is a great game for another.
I had a game recently where we had a nice 3-way stalemate after all the other players where eliminated.
We each attack the strongest player as you are supossed to do if you want to keep it ballanced and not give the game away but we were each still trying to manouver each other around to find the most adavatages position.
After a couple of rounds of trying to get an advantage but still keeping the game ballanced 1 of the players got mad and decided to block the other player and his access to a tradecard leaving me in a great position to keep getting tradecards while they both could not.
Playing what many good players would consider the right way in a 3-way stalemate was in this players mind ruining the game.
If a game reaches a stalemate of any kind some players think the game is ruined.
If 1 player tips the scale of ballance 1 way or the other to fast many would consider that a ruined game.
The point is definitions vary and it's hard to get a consensus and thus hard to avoid ruining the game for everyone.