Hey Folks!
First post here. I was thinking that it'd be nice to develop a map that encourages a different type of gameplay, which made me think back to my days of playing Age of Empires. There are plenty of analogues between RTS and turn-based, and a map that I think could be super fun on D12 is King of the Mountain.
Basically, there would be one central territory with a huge bonus, surrounded by neutral territories. All players would start on the outside. Particularly in fixed/capped/no card games, controlling the central territory would be a huge benefit, but all/most players would have access to it so it would be difficult to defend.
Here is a link to a rough sketch of what the map could look like:
https://imgur.com/a/ErFP318 I think I'd like the map to be a little bigger, and I didn't calculate any of the region bonuses - this was just to give people an idea of what I'm thinking. I also don't know how many pathways there should be to the central region. Six seemed like a nice number.
The only tricky thing that I am unsure of is that the central territory and the surrounding "paths" need to be neutral every game, regardless of number of players. Is this possible?
Cheers,
Badger
Hey Folks!
First post here. I was thinking that it'd be nice to develop a map that encourages a different type of gameplay, which made me think back to my days of playing Age of Empires. There are plenty of analogues between RTS and turn-based, and a map that I think could be super fun on D12 is King of the Mountain.
Basically, there would be one central territory with a huge bonus, surrounded by neutral territories. All players would start on the outside. Particularly in fixed/capped/no card games, controlling the central territory would be a huge benefit, but all/most players would have access to it so it would be difficult to defend.
Here is a link to a rough sketch of what the map could look like: [url=]https://imgur.com/a/ErFP318[/url] I think I'd like the map to be a little bigger, and I didn't calculate any of the region bonuses - this was just to give people an idea of what I'm thinking. I also don't know how many pathways there should be to the central region. Six seemed like a nice number.
The only tricky thing that I am unsure of is that the central territory and the surrounding "paths" need to be neutral every game, regardless of number of players. Is this possible?
Cheers,
Badger