@Tim69I have been reviewing your suggested map and the first thing that is apparent is, there is too much information and too many conditions.
You can make the map more suitable to D12 by changing a few things:
- List all impassables alongside each other, using tiny snapshots of them from the map. Only one of each type is required.
- Make the map the whole size of the maximum 1024 pixels wide
- Make everything two way. Not essential, but may make the map confusing & unpopular and adds more information to the key.
- Remove any special attack conditions not supported by our current program, such as the Sea Port attack conditions.
- Add or leave a space for; a Mini-Map to show Region bonuses.
- Make sure that all territories are big enough to have a game Circle and a name Label.
Look at all the other map
keys on the site, to get an idea of how to list them and still keep them within the map image. You'll see that
Italia has a key outside the map area, but is still inside the map image, with a little trick of rotating the map image, as if it was a game-board on a table.
Once simplified / made more intuitive, the game-play guys and players will be able to see how it will play and may show interest or advise you on what needs changing etc. to make it viable.
Nothing has to be in detail at the moment, just rough images and text, but the layout has to be right, so that people can envisage it.
Have a good read of the
DXII Guide to Map Making for detailed conditions and helpful advice.
One last thing:
patroclus
How do we determine if it has real potential and interest?
Is this a team effort?
@@Tim69
I have been reviewing your suggested map and the first thing that is apparent is, there is too much information and too many conditions.
You can make the map more suitable to D12 by changing a few things:
[list type=decimal]
[li]List all impassables alongside each other, using tiny snapshots of them from the map. Only one of each type is required.[/li]
[li]Make the map the whole size of the maximum 1024 pixels wide[/li]
[li]Make everything two way. Not essential, but may make the map confusing & unpopular and adds more information to the key.[/li]
[li]Remove any special attack conditions not supported by our current program, such as the Sea Port attack conditions.[/li]
[li]Add or leave a space for; a Mini-Map to show Region bonuses.[/li]
[li]Make sure that all territories are big enough to have a game Circle and a name Label.[/li]
[/list]
Look at all the other map [b]keys[/b] on the site, to get an idea of how to list them and still keep them within the map image. You'll see that [url=https://dominating12.com/assets/img/maps/54.large.jpg]Italia[/url] has a key outside the map area, but is still inside the map image, with a little trick of rotating the map image, as if it was a game-board on a table.
Once simplified / made more intuitive, the game-play guys and players will be able to see how it will play and may show interest or advise you on what needs changing etc. to make it viable.
Nothing has to be in detail at the moment, just rough images and text, but the layout has to be right, so that people can envisage it.
Have a good read of the [url=https://dominating12.com/forums/3/map-creation/589/dxii-guide-to-map-making]DXII Guide to Map Making[/url] for detailed conditions and helpful advice.
One last thing:
[quote=patroclus]How do [b]we[/b] determine if it has real potential and interest?[/quote]
Is this a team effort?
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.