For 2 caps I have chosen Tamaulipus and Atlantico. They both have 3 bordering territories corresponding to 3 different way-outs, and they both are inside a region with 5 territories with 3 borders, and they both have a direct control over 2 of the 3 borders. I think there is not in the whole site a more fair placement for 2 capitals, except Saturn map okay.
For 3 caps Fendi found a nice triangulation, I have missed it. If you move Baja California to Sonora there are the same conditions for each capitals, exactly the sames that there are in my placement for 2 caps. But the problem is that 2 regions are bordering and the 3rd is detached. But I don't know... 3 caps are a big trouble in this map! I preferred to make the triangulation in 3 regions all bordering each other, but if you think that it's too weird to have 3 caps in one side just tell.
For 4 caps I prefer mine rather than Fendi's. But I don't know exactly why. Probably because the capitals are more connected by land rather than by ports.
For 5 and higher there are minimal differences between Fendi's and mine.
When it is possible I like to set all the caps with 3 way-outs, avoiding the caps with only 2 way-outs. In this case it is not possible to avoid it, since the best solution is to have half the caps with 3 way-outs and half with 2. For odd numbers of players I preferred to have 1 cap more with 3 way-outs rather than 1 less. That's why I preferred Sonora to Baja California for 5 and 6 caps.
Also the caps should possibly stay all inside the regions or all on the borders. Also in this case if it is not possible I try to make them half and half, but with the condition that every capital that is not inside the region will stay with one only way-out once conquered the region. This is what I have done for 6 and 7 caps.
For 8 and 9 caps it's mostly a matter of equal distances.
@Fendi - I hope my comments can help you to make a faster comparison between yours and mine. As I said the most is about 2, 3 and 4 caps, the others are very similar and I wouldn't waste a lot of time to decide.
For 2 caps I have chosen Tamaulipus and Atlantico. They both have 3 bordering territories corresponding to 3 different way-outs, and they both are inside a region with 5 territories with 3 borders, and they both have a direct control over 2 of the 3 borders. I think there is not in the whole site a more fair placement for 2 capitals, except Saturn map okay.
For 3 caps Fendi found a nice triangulation, I have missed it. If you move Baja California to Sonora there are the same conditions for each capitals, exactly the sames that there are in my placement for 2 caps. But the problem is that 2 regions are bordering and the 3rd is detached. But I don't know... 3 caps are a big trouble in this map! I preferred to make the triangulation in 3 regions all bordering each other, but if you think that it's too weird to have 3 caps in one side just tell.
For 4 caps I prefer mine rather than Fendi's. But I don't know exactly why. Probably because the capitals are more connected by land rather than by ports.
For 5 and higher there are minimal differences between Fendi's and mine.
When it is possible I like to set all the caps with 3 way-outs, avoiding the caps with only 2 way-outs. In this case it is not possible to avoid it, since the best solution is to have half the caps with 3 way-outs and half with 2. For odd numbers of players I preferred to have 1 cap more with 3 way-outs rather than 1 less. That's why I preferred Sonora to Baja California for 5 and 6 caps.
Also the caps should possibly stay all inside the regions or all on the borders. Also in this case if it is not possible I try to make them half and half, but with the condition that every capital that is not inside the region will stay with one only way-out once conquered the region. This is what I have done for 6 and 7 caps.
For 8 and 9 caps it's mostly a matter of equal distances.
@Fendi - I hope my comments can help you to make a faster comparison between yours and mine. As I said the most is about 2, 3 and 4 caps, the others are very similar and I wouldn't waste a lot of time to decide.
«God doesn't play dice with the World» ~ Albert Einstein