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- Posted: 12 years ago
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Post #31
The mountains are still ridiculously steep in places and strangely shaped.
Take a look at this map on a competitor's site as an example of what would work good with this map.
http://maps.conquerclub.com/First_Nations_South_America.L.jpg
Is that a long and skinny lake I see on the map? If it's supposed to be a river then it needs to run to the sea--that is the definition of a river.
You still need to do something to make the regions more distinguishable, like darken the color. I know you are resistant to this because you feel like it would ruin the style of the map. Well, not doing it ruins the usability of the map. We don't make maps to just look pretty, we make them to be playable risk maps. What good is it to make the map if no one will play on it because it takes too much effort to differentiate the regions?
That south america map that I linked to has a very similar style to yours and yet the colors are darker and much easier to tell the regions apart. If they can get it to work, then so can you.
Take a look at this map on a competitor's site as an example of what would work good with this map.
http://maps.conquerclub.com/First_Nations_South_America.L.jpg
Is that a long and skinny lake I see on the map? If it's supposed to be a river then it needs to run to the sea--that is the definition of a river.
You still need to do something to make the regions more distinguishable, like darken the color. I know you are resistant to this because you feel like it would ruin the style of the map. Well, not doing it ruins the usability of the map. We don't make maps to just look pretty, we make them to be playable risk maps. What good is it to make the map if no one will play on it because it takes too much effort to differentiate the regions?
That south america map that I linked to has a very similar style to yours and yet the colors are darker and much easier to tell the regions apart. If they can get it to work, then so can you.