Hoodlum
Beta is for testing gameplay, not for final production. The scale issue was mentioned from day one, and since Beta games often don't finish, they really shouldn't be used in tournaments yet. I’m bringing the size concern up again now so we can actually proceed with development once the gameplay is sorted. There's no rush, but we have to get the basics right.
Hmmm, i dont understand it, I changed the size as much as I could everytime I was asked to do so. Its true that the current hight is a bit bigger than the supposed max. of 900 pixels, but so are some other maps. And in the aeronautics manual, that was done before I started with this map, there were no division between large maps and small maps regarding their size, the maps were just supposed to be between 600 and 900 pixels high, regardless of their big or small amount of territories. So the rule regarding the different size handling of large and small maps is somehow new, atleast I was not familiar with these differentiations.
I personally never had any problems with playing on other maps, no matter what proportions they had, whether they were over 900 pixels high or beneath 900 pixels high. I think i didnt even pay attention to this, cuz everything was fine. I am not sure, if its necessary to make much much turmoil about this issue in this case, if the map is almost finished and is playable. Anyway, what do other two map makers think?
Regarding using beta maps in the tournaments: Okay, i will cease doing this.
Regarding the NZ map: Well, i just looked at it and for me it seems not a big deal to change it into vertical form, similarly to Italy. Both countries have almost identical form, and if it was possible to draw Italy in one piece, then it should work with NZ for sure. I will get home and try to re-arrange it in a way that it fits the max. 900 pixel criteria and is not divided into two halves; i am pretty confidend it will work lol. So i dunno what way of thinking preceeded the NZ map making process, but i am sure, we could solve this problem; we could make it in a way, you like it Hoodlum, basicly two islands are put in their correct positions to each other, instead of being divided. I think it would make it even more authentic. Anyway, i ll get home and take a look.
[quote=Hoodlum]Beta is for testing gameplay, not for final production. The scale issue was mentioned from day one, and since Beta games often don't finish, they really shouldn't be used in tournaments yet. I’m bringing the size concern up again now so we can actually proceed with development once the gameplay is sorted. There's no rush, but we have to get the basics right.
[/quote]
Hmmm, i dont understand it, I changed the size as much as I could everytime I was asked to do so. Its true that the current hight is a bit bigger than the supposed max. of 900 pixels, but so are some other maps. And in the aeronautics manual, that was done before I started with this map, there were no division between large maps and small maps regarding their size, the maps were just supposed to be between 600 and 900 pixels high, regardless of their big or small amount of territories. So the rule regarding the different size handling of large and small maps is somehow new, atleast I was not familiar with these differentiations.
I personally never had any problems with playing on other maps, no matter what proportions they had, whether they were over 900 pixels high or beneath 900 pixels high. I think i didnt even pay attention to this, cuz everything was fine. I am not sure, if its necessary to make much much turmoil about this issue in this case, if the map is almost finished and is playable. Anyway, what do other two map makers think?
Regarding using beta maps in the tournaments: Okay, i will cease doing this.
Regarding the NZ map: Well, i just looked at it and for me it seems not a big deal to change it into vertical form, similarly to Italy. Both countries have almost identical form, and if it was possible to draw Italy in one piece, then it should work with NZ for sure. I will get home and try to re-arrange it in a way that it fits the max. 900 pixel criteria and is not divided into two halves; i am pretty confidend it will work lol. So i dunno what way of thinking preceeded the NZ map making process, but i am sure, we could solve this problem; we could make it in a way, you like it Hoodlum, basicly two islands are put in their correct positions to each other, instead of being divided. I think it would make it even more authentic. Anyway, i ll get home and take a look.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"