Re-conquest of the mediterannean
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Dima wrote:
Hoodlum
Dima
okay, i am haply that this version is fine! i must say, that i also tend to prefer this version.

btw, regarding the size propprtions: i checked out France, North America, Brazil and the two GoT maps and they have almost the same proportions as this map, basicly a square.

BECAUSE THEY ARE BIG MAPS

Well Hoodum in the map making manual from aeronautic there are no manuals regarding the image size of big/small/middle maps. Basicly the image size and map size are not tied to each other. The width must be 1024 and the high everything between 600 and 900 pixels. And since all these maps I mentioned have a hight slightly above 900 pixls and are being played very often & enjoy high popularity, then it might make sense to question some of the older rules, atleast sometimes and maybe apply them in a more flexible way ;) . I would simply go with the current size and see how well the maps fares among the player base. If its popular, then everything is okay.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Dima is online.
Hoodlum wrote:
D12 Map Design Guidelines: Composition & Orientation
To maintain consistency across all D12 maps, every designer must follow these foundational steps before adding artistic detail. Our goal is to maximize the playable area while minimizing unnecessary scrolling.

1. Define the Canvas First
Every map starts with its Dimensions. Before drawing geography, ensure you have allocated specific "UI zones" for:

Map Title: Clear, legible placement.

Minimap: For navigation and strategic overview.

Legend/Metadata: Room for territory counts or special rules.

2. Optimize Geography & Orientation
We do not use default "North-is-Up" orientations if they create wasted space. Use a Compass Rose to indicate true North, but rotate the landmass to fit the screen efficiently.

Rotated Maps: Use rotation to fit long or diagonal landmasses into a horizontal frame (e.g., Italy, Philippines, Gold Coast).

The "No-Scroll" Rule: If a map is small or medium-sized, it must fit the viewport. Do not force a scroll where it isn't needed.

3. Scaling for Territory Density
Small Maps: Keep them compact. Do not artificially inflate the dimensions; figure out the most efficient layout for the territory count.

Large Maps: Scrolling is only allowable for "Big" maps with a high volume of territories where a single-screen view would compromise legibility.

EXAMPLE (click to show)
The_Bishop wrote:
No wait, sorry Hood, I think we should respect the north orientation convention as much as possible, as we have always done. It was mandatory during Vexer's times, aeronautic had to ask permission to rotate Italy 15 degrees, you split New Zealand into 2 pieces in order to preserve the north orientation, and I think it was an excellent idea in the end.

Moreover we have got plenty of tall maps with a relative small number of territories. I could mention: Westeros & Essos 56T, Saturn 30T, Korea-Japan 52T, Europe 48T, Caribbean Dual 46T, Brazil 39T, Artic Circle 34T, Alkebulan Africa 52T, even Brethren Coast, Australasia and Middle East... All of them are maps that I'd have hated long time ago because I couldn't see the whole playing-area on my screen, but today my screen has a much higher definition and I have no problem to visualize tall maps. In fact nobody complains about that anymore, or at least not much as it was once. Plus today we use smartphones (and even tablets I guess) that can be oriented vertically and horizontally accordingly to the need. Okay, it's still better not to make maps extremely tall, but this one for me had just some too-large writings taking room on the top and the bottom, last Dima's version looks well fixed to me.

Another solution for tall maps -- without tilting the map 90 degrees -- is to add some room or drawings on the two sides. Like Great Britain & Ireland and Germany for example.
«God doesn't play dice with the World» ~ Albert Einstein
«War is God’s way of teaching us geography» ~ Mark Twain
Hoodlum wrote:
splitting NZ into 2 pieces wasn't my choice :)
you think i want it looking like that? just another messed up nz map. I'd love for it to be a vertical map but i couldn't get away with it at the time due to our d12 map making rules. it deserves to be a vertical map more because it is called North Island and South Island lol.
but NZ doesn't matter that much ;)
The_Bishop wrote:
Whatever change of the map format, we will have to pause all games (just pause not end), then upload the new image and move all the circles, finally un-pause all the games.
However pausing Fog games is disruptive, we should add time there and ask people not to play until the update is done.
«God doesn't play dice with the World» ~ Albert Einstein
«War is God’s way of teaching us geography» ~ Mark Twain