Hoodlum has set up the test games on this map and I joined them all.
I will give feedback now because there is something that may need changing.
First let me say that it really should not be played with any more than 6 players, with which you get just 5 start territories. Any other player amounts will mostly result in some players being all but eliminated before even playing their first turn.
DM seems to be the worst for imbalance of fairness with this map's connectivity, but I see it all as a challenge as long as it is played with 6 players or less, because in an 8 player DM game I had just 6 troops (3 + 3) remaining by round 2 and just about no chance of being an influence in the game whatsoever, whilst others got linked drops and strength within regions that were not to be contested and got to play earlier.
It creates too much imbalance of power for large multi-player games.
The point I would like to suggest is the region bonus for Davao:
This region is harder to take and defend than the other regions on its island. I know it has been discussed, but sometimes I feel we have to throw out the equation for a bonus that obviously has to change.
It would be too much to drop the other two regions (Bangsamoro & Mindanao) to +1 and therefore instead, I suggest keeping them as +2 and making Davao a +3 to account for its greater worth and being bound in and fully attackable by the other two regions.
Graphically, I also need to alter the territory divider in Argusan del Sur, as it is not clear that Davao Oriental can not attack Surigao.
Hoodlum has set up the test games on this map and I joined them all.
I will give feedback now because there is something that may need changing.
First let me say that it really should not be played with any more than 6 players, with which you get just 5 start territories. Any other player amounts will mostly result in some players being all but eliminated before even playing their first turn.
DM seems to be the worst for imbalance of fairness with this map's connectivity, but I see it all as a challenge as long as it is played with 6 players or less, because in an 8 player DM game I had just 6 troops (3 + 3) remaining by round 2 and just about no chance of being an influence in the game whatsoever, whilst others got linked drops and strength within regions that were not to be contested and got to play earlier.
It creates too much imbalance of power for large multi-player games.
The point I would like to suggest is the region bonus for [b]Davao[/b]:
This region is harder to take and defend than the other regions on its island. I know it has been discussed, but sometimes I feel we have to throw out the equation for a bonus that obviously has to change.
It would be too much to drop the other two regions (Bangsamoro & Mindanao) to +1 and therefore instead, I suggest keeping them as +2 and making Davao a +3 to account for its greater worth and being bound in and fully attackable by the other two regions.
Graphically, I also need to alter the territory divider in Argusan del Sur, as it is not clear that Davao Oriental can not attack Surigao.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.