This map looks sooooo interesting!! Great work naathim! I like the way the map can be divided into sections between the rivers etc. I agree with aero's bridge suggestions (except potentially the bridge between 10 & 16 should be between 10 & 22 to lower the amount of traffic going through that tiny yellow region (16/17) and to improve North/South connectivity). The other thing I would say is,
if you want to move large distances across this map it will be reeaaally hard, because you would have to move through so many territories. Perhaps a few (no more than 5) airports (maybe even less) could be introduced to improve macro-connectivity. Finally, I think the borders between the following should be made clearer: 85/98, 70/90 (perhaps make a bridge in 70), 65/67. I know they're fairly clear, but some people would definitely fail to notice that they border each other.
To graphically represent my recommendations (yellow rings highlight border clarifications, planes signal
approximate airport locations):
Sorry about the hideous colours, I had to make the icons noticeable!
Make sure that you only make airports that correspond to real life airports if possible (I don’t really have a clue how many airports are in Texas and how well dispersed they are). Just try to keep them close to where I’ve suggested.
Finally, anyone wishing to take on this map, note that its current width is 1000px (naathim’s width), when it should be 1024px like my picture (someone please correct me if I’m wrong!!). I hope that whoever decides to do the graphics is a patient cartographer, because there are a LOT of territories here, and someone’s going to have to name Every. Single. Last. One.
I’m afraid that’s all I can really give on gameplay. Where’s The_Bishop when you need him???
EDIT: Please debate whether you think the airports are necessary.
This map looks sooooo interesting!! Great work naathim! I like the way the map can be divided into sections between the rivers etc. I agree with aero's bridge suggestions (except potentially the bridge between 10 & 16 should be between 10 & 22 to lower the amount of traffic going through that tiny yellow region (16/17) and to improve North/South connectivity). The other thing I would say is, [b]if you want to move large distances across this map it will be reeaaally hard, because you would have to move through so many territories. Perhaps a few (no more than 5) airports (maybe even less) could be introduced to improve macro-connectivity.[/b] Finally, I think the borders between the following should be made clearer: 85/98, 70/90 (perhaps make a bridge in 70), 65/67. I know they're fairly clear, but some people would definitely fail to notice that they border each other.
To graphically represent my recommendations (yellow rings highlight border clarifications, planes signal [b]approximate[/b] airport locations):
[spoiler=Texas Recommendations][img]http://www.bluemelon.com/photo/5401589.jpg[/img][/spoiler]
Sorry about the hideous colours, I had to make the icons noticeable!
Make sure that you only make airports that correspond to real life airports if possible (I don’t really have a clue how many airports are in Texas and how well dispersed they are). Just try to keep them close to where I’ve suggested.
Finally, anyone wishing to take on this map, note that its current width is 1000px (naathim’s width), when it should be 1024px like my picture (someone please correct me if I’m wrong!!). I hope that whoever decides to do the graphics is a patient cartographer, because there are a LOT of territories here, and someone’s going to have to name Every. Single. Last. One. ^^
I’m afraid that’s all I can really give on gameplay. Where’s The_Bishop when you need him??? :D
EDIT: Please debate whether you think the airports are necessary.
It is now
Day 8. Please submit your Lynch vote, as well as any Role-specific Day actions you wish to perform
(countdown).
Day Actions:• #LYNCH [player], #NO LYNCH, #ABSTAIN in forum thread.
• Role-specific actions (via PM with V98).