No worries Psymon, thanks for correcting it anyway!
I will take a look at my earlier Cap suggestions now, as there have been a few spawn blocks on 3 and 4 player Cap's. Although I just tested another 4 player and there were no blocks at all.
Muzthebus, Sygmassacre & jonboy1967 seem to enjoy playing the map too which is a good benchmark as they and I used to play a lot of multiplayer Cap's and not many maps seemed to suit the 'average time' multiplayer games. The last two 4p games we just played seemed to follow the same kill time pattern with four knowledgeable players as World Classic, 10 to 15 rounds. Although my two 2+2 cards in the first game brought proceedings to a close rapidly.
I don't see there being any problems for Death Match and in fact see this map has a lot of potential for the Death Match strategists.
I wouldn't mind betting that it will be a while before any Same Time players venture to this map, due to it's many complex avenues & alley ways. When I play on it, it's as if my mind has to step up a gear, but that might be because I am Dumb with a capital G !
I just checked my suggestions and there are still some Cap's with only 2 outlets, so I think it's just make the best of a bad situation for Cap's on this map. I will bare this in mind on future maps.
No worries Psymon, thanks for correcting it anyway!
I will take a look at my earlier Cap suggestions now, as there have been a few spawn blocks on 3 and 4 player Cap's. Although I just tested another 4 player and there were no blocks at all.
Muzthebus, Sygmassacre & jonboy1967 seem to enjoy playing the map too which is a good benchmark as they and I used to play a lot of multiplayer Cap's and not many maps seemed to suit the 'average time' multiplayer games. The last two 4p games we just played seemed to follow the same kill time pattern with four knowledgeable players as World Classic, 10 to 15 rounds. Although my two 2+2 cards in the first game brought proceedings to a close rapidly.
I don't see there being any problems for Death Match and in fact see this map has a lot of potential for the Death Match strategists.
I wouldn't mind betting that it will be a while before any Same Time players venture to this map, due to it's many complex avenues & alley ways. When I play on it, it's as if my mind has to step up a gear, but that might be because I am Dumb with a capital G !
I just checked my suggestions and there are still some Cap's with only 2 outlets, so I think it's just make the best of a bad situation for Cap's on this map. I will bare this in mind on future maps.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.