A Confused Fight
  • 152 posts
  • Page 10 of 11
aeronautic wrote:
There was one adjacency error now corrected, thanks for finding it Vexer. Thanks too for spell checking it Psymon. Shall I add the Cap's to the map just as they are suggested above for now?
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
PsymonStark wrote:
Oh, caps are already there. I was going to add them :)

Well, another map in β. Will we have 3 maps in β at the same time? I really hope so!
Living proof that everyone can be a brilliant great good decent cartographer.
Fendi wrote:
Here are my suggestions for capitals. Some may seem a bit unfair but this was the best I could do..

http://s30.postimg.org/z2iroayq7/Melee_caps.jpg

Spoiler (click to show)
aeronautic wrote:
Thanks for taking the time to do this Fendi, I like your suggestions and will alter the map now, providing nobody is playing it. I found it very challenging to set a cap's suggestion on this map, especially after Psymon told me about the Cap's guide, I tried and tried to find the fairest places, but failed for many hours, everywhere seems to have a short cut.... I think this could be fun to find out who takes notice of the best attack routes to keep open and who thinks they have a player blocked when in fact they have a really easy alternative route to them.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
aeronautic wrote:
The Cap's are altered to the above suggestion by Fendi and it's ready for Beta testing if anyone's up for playing an old rusty aero for the first time in 6+ Months?

First of all, everything has changed, game set up, inviting, wow so many things to re-learn! One thing I noticed is Melee is showing 4 games played when none to my knowledge have been played, just set up the game and invited people and never got it started. Why does it register as a game played when it hasn't been?
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
Vexer wrote:
The create game page shows how many games have been created on the map. The code for determining the number of games played needs to be updated to match the code used when you click 'Maps' in the upper left corner of the screen.

You can alter caps at anytime without affecting games. Once a game starts the cap positions for that game are stored leaving you free to change the positions for future games.
aeronautic wrote:
Thanks for all the valuable information Vexer.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
aeronautic wrote:
I see this map is starting to get popular in beta, the team gamers seem to like it for 4 & 6 player Deathmatch. Not sure what else has been tested so far! I just tried it on 3 player caps and there is a problem with spawn blocking, 2 caps Millie & Kynaston have strong possibilities for being blocked on the drop. In my test game, only Millie got blocked, but still won the game. Does anyone think this is a problem and if so, what other positions do you suggest?
I feel that for capitals, this map will be best suited to multiple players due to possibilities of blocking all over the map, because of so many territories to be dropped into.
I would like to know how it handles other setup's if anyone has played it?
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
UltrasPlot wrote:
Ethelred, Winnie, Cole, and Mao seem not to be a part of Tun's programmed bonus.
http://dominating12.com/index.php?cmd=game&sec=play&id=343594
EDIT:
29 Jul, 22:03:35 abracadabra received 6 troops for holding Tun.
He did not hold the four territories listed.
PsymonStark wrote:
Hey, I fixed it about 2 seconds after I posted it on the chat :P
Living proof that everyone can be a brilliant great good decent cartographer.
aeronautic wrote:
Thanks for correcting the Tun Region Territories Psymon.
Really strange that it was missing 4 territories as it was showing 10 territories when I submitted it and the settings were saved.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
PsymonStark wrote:
Meh, there is a chance that I would have messed it up before. I don't remember doing that, anyway.
Living proof that everyone can be a brilliant great good decent cartographer.
aeronautic wrote:
No worries Psymon, thanks for correcting it anyway!

I will take a look at my earlier Cap suggestions now, as there have been a few spawn blocks on 3 and 4 player Cap's. Although I just tested another 4 player and there were no blocks at all.
Muzthebus, Sygmassacre & jonboy1967 seem to enjoy playing the map too which is a good benchmark as they and I used to play a lot of multiplayer Cap's and not many maps seemed to suit the 'average time' multiplayer games. The last two 4p games we just played seemed to follow the same kill time pattern with four knowledgeable players as World Classic, 10 to 15 rounds. Although my two 2+2 cards in the first game brought proceedings to a close rapidly.
I don't see there being any problems for Death Match and in fact see this map has a lot of potential for the Death Match strategists.
I wouldn't mind betting that it will be a while before any Same Time players venture to this map, due to it's many complex avenues & alley ways. When I play on it, it's as if my mind has to step up a gear, but that might be because I am Dumb with a capital G !

I just checked my suggestions and there are still some Cap's with only 2 outlets, so I think it's just make the best of a bad situation for Cap's on this map. I will bare this in mind on future maps.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.