• Adjacent fortifications

    A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.

  • Advanced cards

    With this option turning in a set after defeating a player does not require 5+ cards.

  • Assassination game

    In this gametype, every player gets a target to kill. If you kill that player you win. If your target is killed by someone else before you kill him, you inherit your previous target's target. In a team game your target is an entire team instead of a single player.

  • Attack phase

    This is the second step in a turn. You can use your territories to attack adjacent territories in this phase.

  • Balanced dice

    Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.

  • Battle results

    Battles are determined by rolling dice. You get one die per troop. Attackers can roll up to 3 dice and Defenders up to 2 dice. The top rolls are compared to each other and the higher numbers win. Any ties go to the defender.

  • Capitals game

    This gametype setting requires that you conquer a player's capital in order to defeat him.

  • Capped cards

    This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.

  • Card

    Each card has a color and a territory assigned to it. You receive a card if you conquer a territory during your attack phase. You can turn a card set in for bonus troops. The colors are Red, Blue, Green and Black. Black is a wild card.

  • Card set

    A group of three cards either all with the same color or each with a different color. These can be turned in for bonus reinforcements at the beginning of your turn.

  • Card turn-in value

    This game Setting affects how much cards are worth when you turn in a set, or whether or not cards are even used. Options: No cards, Increasing, Fixed.

  • Chained fortifications

    A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.

  • Consecutive turn order

    A turn order setting in which each player's turn is taken one after the other.

  • Deathmatch game

    This gametype requires that you completely wipe out a player's territories in order to defeat him.

  • Decay

    When a player is kicked (or resigned) his armies turn neutral. After each round the armies on all neutral territories are halved (approximately), until there are 3 troops left. The troops are removed in small portions after each player's turn.

  • Domination game

    This gametype setting requires you to conquer a certain percentage of all territories (or wipe out all other players) to win.

  • Fixed cards

    This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.

  • Fog of war

    This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.

  • Fortification settings

    This game setting affects how many times and how far you can move your troops between your territories during the fortify armies phase. Options: Adjacent, Chained, Unlimited.

  • Fortify armies phase

    This is the third phase in a turn. You can move troops between 2 territories owned by you during this phase.

  • Free for all teams

    No teams, everyone for themselves.

  • Game version

    This is the overall game you are playing. As of now there is only the classic game.

  • Gametype settings

    This game setting affects what you will need to do in order to win. Options: Deathmatch, Capitals, Domination, Assassination.

  • Increasing cards

    This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.

  • Map

    This is the "board" you play on. It determines which territories connect and the background.

  • Maximum points

    By setting maximum points, only players with at most that amount of points can join. Leave it empty to set no maximum.

  • Minimum points

    By setting minimum points, only players with at least that amount of points can join. Leave it empty to set no minimum.

  • Multiple card decks

    In games where there are not enough cards for all players, the game is played with more than one deck. Cards from the second deck are shown with a number next to the territory name. Games that have multiple decks can be recognised from the icon next to the cards information. The probabilities of getting cards of a certain color in games with multiple decks are slightly different.

  • No cards

    This card turn-in setting means that cards will not be used in the game.

  • Normal cards

    With this option turning in a set after defeating a player requires 5+ cards.

  • Pairs teams

    2 players per team.

  • Password protected game

    This allows you to set a (case sensitive) password to join your game. An empty password means no password. Password protected games are still publicly visible and anybody can watch or monitor.

  • Place armies phase

    This is the first step in a turn. Here you will receive all your reinforcements, turn in your cards for more reinforcements, and then place them on your territories.

  • Player

    This is a user who is playing in a game.

  • Player color

    This is the color a player is playing as. Troops will be the color of their owner. Log entries will color a player by his player color.

  • Quads teams

    4 players per team.

  • Reinforcements

    This is the amount of troops you get at the beginning of your turn. For every 3 territories you own, you get 1 reinforcement. Territory sets and turning in cards also affect the reinforcements.

  • Same time turn order

    A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk.

  • Secret forces

    Ten hidden troops are placed on a single territory before the game starts. Nobody knows where these troops are until they attack the territory. When the territory is attacked the troops are revealed and turn into regular troops that can be moved like the rest of your troops. This setting is not available.

  • Standard dice

    For each dice roll a number between 1 and 6 is randomly chosen.

  • Teams settings

    This game settings affects how many people will be on each team. Options: Free for all, Pairs, Triads, Quads

  • Territory set

    A territory set is a group of territories that give extra reinforcements if you own all the territories in the group. These will vary depending on the map, and usually the map will tell you which territories are in a set.

  • Triads teams

    3 players per team.

  • Turn

    A turn consists of 3 phases, placing new troops, attacking, then moving troops between territories.

  • Turn length setting

    This game setting affects how long each turn is. Options: 24 Hrs, 3 Mins, 5 Mins, 7 Mins.

  • Turn order settings

    This game setting affects how turns are taken. Options: Consecutive, Same time.

  • Unlimited fortifications

    A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.