First off, It's good to know that the entire site and backend are being rewritten. So not changed a bit here and there, but completely redone.
This means that all the current glitches or things are probably different in the rewrite.
The way of querying is much less error prone, so all database timing issues should be solved and a lot of other things are changed as well.
Also note that Cireon did most (well, pretty much all) game logic, so I don't know everything.
Here some replies.
Hoodlum - Dec 23, 05:39 AM
Will the toggle between gamechat, and gamelog still work as a refresh?
Current test games played on beta site, I don't think it works the same.
Currently it doesn't do that - but what does it refresh when you toggle? The entire game state? Or only the timer?
Because in the rewrite the timer is updated to the correct value every time the gamestate updates.
Hoodlum - Dec 23, 05:39 AM
Add Time
Disabling add time for Sametime (players turning the game into a consecutive one).
Disabling the add time button is easy, we can just do that.
Hoodlum - Dec 23, 05:39 AM
Minimum Turn Time
3 minutes is good minimum turn time- and what we already know. anything shorter, is only appealing to regular sametime players. (1-2 minutes would be fun, but not good for developing sametime growth). Would love to play it tho.
I'm not altogether sure on having less than 3 min turns, so for now I'm going to skip that.
Hoodlum - Dec 23, 05:39 AM
"Pointless" Sametime
Since it's in beta, maybe these games should be 'pointless' no points/statistics?.
Therefore there wouldn't be a need to warn players to play sametime at their own risk. Currently not many players realize that sametime is in Beta. Currently there is no warning, current status of glitches, etc.
'pointless' games will be there eventually, but not right away.
Hoodlum - Dec 23, 05:39 AM
Current Glitches
Time added for the killer.
...
Either, it should be invisible to all (except the killer) or visible to all, and no tricks around it to view,..like the ones i mentioned.
In then rewrite the timer should automatically show the correct time I believe.
Hoodlum - Dec 23, 05:39 AM
Last second attack.
This doesn't happen as often as it use to, but if you attack right before the turn time runs out, you miss the next round.
I think this one is fixed.
Hoodlum - Dec 23, 05:39 AM
Improvement request.
We're not adding new features right away now, although they are possible.
Yes, same-time games have to be purchased for tokens before you can play them.
First off, It's good to know that the entire site and backend are being rewritten. So not changed a bit here and there, but completely redone.
This means that all the current glitches or things are probably different in the rewrite.
The way of querying is much less error prone, so all database timing issues should be solved and a lot of other things are changed as well.
Also note that Cireon did most (well, pretty much all) game logic, so I don't know everything.
Here some replies.
[quote=Hoodlum - Dec 23, 05:39 AM]Will the toggle between gamechat, and gamelog still work as a refresh?
Current test games played on beta site, I don't think it works the same.[/quote]
Currently it doesn't do that - but what does it refresh when you toggle? The entire game state? Or only the timer?
Because in the rewrite the timer is updated to the correct value every time the gamestate updates.
[quote=Hoodlum - Dec 23, 05:39 AM][b]Add Time[/b]
Disabling add time for Sametime (players turning the game into a consecutive one).[/quote]
Disabling the add time button is easy, we can just do that.
[quote=Hoodlum - Dec 23, 05:39 AM][b]Minimum Turn Time[/b]
3 minutes is good minimum turn time- and what we already know. anything shorter, is only appealing to regular sametime players. (1-2 minutes would be fun, but not good for developing sametime growth). Would love to play it tho.[/quote]
I'm not altogether sure on having less than 3 min turns, so for now I'm going to skip that.
[quote=Hoodlum - Dec 23, 05:39 AM][b]"Pointless" Sametime[/b]
Since it's in beta, maybe these games should be 'pointless' no points/statistics?.
Therefore there wouldn't be a need to warn players to play sametime at their own risk. Currently not many players realize that sametime is in Beta. Currently there is no warning, current status of glitches, etc.[/quote]
'pointless' games will be there eventually, but not right away.
[quote=Hoodlum - Dec 23, 05:39 AM][b]Current Glitches[/b]
Time added for the killer.
...
Either, it should be invisible to all (except the killer) or visible to all, and no tricks around it to view,..like the ones i mentioned.[/quote]
In then rewrite the timer should automatically show the correct time I believe.
[quote=Hoodlum - Dec 23, 05:39 AM]Last second attack.
This doesn't happen as often as it use to, but if you attack right before the turn time runs out, you miss the next round.[/quote]
I think this one is fixed.
[quote=Hoodlum - Dec 23, 05:39 AM][b]Improvement request[/b].[/quote]
We're not adding new features right away now, although they are possible.
Yes, same-time games have to be purchased for tokens before you can play them.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria