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Vexer, In my opinion, functionally, in Fog Capitals games, the
Resign button Hierarchy of Horrible goes a bit like this:
1. "Resign" as it now stands, is BAD, for Fog Capitals anyway, because as I've
mentioned earlier in this thread, it reveals potentially game-changing information that can result in a feeding-frenzy of possibly suicidal attacks that takes the advantage from a player who may have devoted substantial time & resources to put the resigning player into the losing position, ripe for the kill and opening up that news of the player's imminent demise to everyone,
subverting the very purpose of Fog. Once the resignation is announced there is only a short window of opportunity for the cards & troops to be captured by anyone.
2. "Instant Resign" makes the resign button even worse by, again, depriving the player who devoted time and resources to defeat the resigning player of
ANY chance of reward for his/her efforts.
3. "Hidden Resign" being the
ABSOLUTE WORST, as it takes the worst aspects of the prior 2 options and potentially increases the time and resources a player could devote to killing a foe who
unbeknownst to him/her, may be gone in a turn or 2 at the most, thereby
wasting that time and those resources for nothing. In a case where the weakened opponent is across the map from the aggressor, potentially substantial resources can be devoted to killing an enemy who then vanishes without any possibility to reinforce their own capital, leaving them also ripe for the kill, and a potential target of noobicide.
The "resign" button, in Fog Capitals, changes the strategic nature of the game itself for the worse for the sake of expediency (SEE:
Rule #7).
@[url=http://www.dominating12.com//index.php?cmd=member&sec=profile&act=view&id=1774]Vexer[/url], In my opinion, functionally, in Fog Capitals games, the [i]Resign button Hierarchy of Horrible[/i] goes a bit like this:
1. "Resign" as it now stands, is BAD, for Fog Capitals anyway, because as I've [url=http://dominating12.com/forum/?cmd=topic&act=view&id=1455&page=1#post-20927]mentioned[/url] [url=http://dominating12.com/forum/?cmd=topic&act=view&id=1455&page=1#post-20981]earlier[/url] in this thread, it reveals potentially game-changing information that can result in a feeding-frenzy of possibly suicidal attacks that takes the advantage from a player who may have devoted substantial time & resources to put the resigning player into the losing position, ripe for the kill and opening up that news of the player's imminent demise to everyone, [b]subverting the very purpose of Fog[/b]. Once the resignation is announced there is only a short window of opportunity for the cards & troops to be captured by anyone.
2. "Instant Resign" makes the resign button even worse by, again, depriving the player who devoted time and resources to defeat the resigning player of [b]ANY[/b] chance of reward for his/her efforts.
3. "Hidden Resign" being the [size=16][b][i][u]ABSOLUTE WORST[/u][/i][/b][/size], as it takes the worst aspects of the prior 2 options and potentially increases the time and resources a player could devote to killing a foe who [i]unbeknownst to him/her, may be gone in a turn or 2 at the most[/i], thereby [size=14][b]wasting that time and those resources for nothing[/b][/size]. In a case where the weakened opponent is across the map from the aggressor, potentially substantial resources can be devoted to killing an enemy who then vanishes without any possibility to reinforce their own capital, leaving them also ripe for the kill, and a potential target of noobicide.
[quote=SpamFree][url=http://dominating12.com/forum/?cmd=topic&act=view&id=1455&page=1#post-20981]Having sat through my share of games where players went neutral for missing turns, I will say that though it has been a bit frustrating at times, I will miss the unpredictability of it. The resign button removes the guesswork of, "well, this player missed a turn. Will he/she be back in time for his/her next turn or are they quitting? How does my plan change if he/she quits?"[/url] [/quote]
[size=18]The "resign" button, in Fog Capitals, changes the strategic nature of the game itself for the [b][u]worse[/u][/b] for the sake of expediency [/size](SEE: [url=http://www.dominating12.com/?cmd=tutorial&act=rules#7]Rule #7[/url]).