*edit* includes discussion of the resign button
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jonboy1967 wrote:
Go back and read not this forum. Vexer you can go back and read the ones, you, spamfre, and myself were involved in and you will see what I'm talking about. This is just me backing my friend from past experience with you Vexer.
nicg wrote:
i agree with you there on some points JB. I dont think Vexer is being mean tho i think he is just very passionate with what he speaks about. I think his is an integral cod in the workings of this site. I have a lot of respect for him. Thanks Vexer. Oh and lol on the phrasing JB. "you go way over the line for an admin when you get bent" LOL
jonboy1967 wrote:
I apologize for not being much of a communicator last night. I went way over the line at you Vexer. To that I take responsibility. The two points I think that I would like to communicate are....It seems at times in the suggestions of the site from players that it falls on just deaf ears. And if you persist about your opinion it feels like you get attacked, and its not just by Vexer. (2) Vexer needs to be approachable for players without fear of public humiliation.


I love the site and only want to see it improve. In my opinion that cannot happen without feedback. Again, I am sorry for last nights post.
SpamFree wrote:
I, too, wish to be clear that I have no personal animus toward Vexer or any other members of the staff, and I do Very Much Appreciate the myriad contributions that they make to keep the site going. I do, however, STRONGLY Disagree with some of the changes that have been forced on players here recently,(new rules can't fix stupid and only serve to make the site a PITA for players who do care about it.) and I suppose I will leave it at that, as I agree with jonboy1967 that the forums and chat seem to be largely token gestures designed to give the illusion of participation except when the opinions expressed are not in line with those of a select, largely like-minded few who wield all of the actual power, and whose voices are the only ones that seem to carry any real weight. Dissenting opinions are not discussed as much as shouted down, under threat of banishment, while party-line opinions are repeatedly promoted in chat and forums. To waste anymore time pointlessly discussing in the forums, ideas that are already decided makes no sense.

@jonboy1967, I appreciate the zealousness of your defense on my behalf, though it was a bit below the belt.
Spoiler (click to show)

Matty wrote:
Well, replying over and over again to the same questions, and the same ppl who bring up the same points over and over again takes alot of time, patience, energy, and it stops me from wanting to actually implement them.
Not weird I tend to ignore some ppl, right?

If you really want something implemented, find a programmer.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
Vexer wrote:
Yeah, SpamFree, you'd get your way a lot more if you could program it yourself. Start learning SQL, PHP, and Javascript. I didn't know any of it when I joined the site but learned so that I could make the changes I wanted.

Have you ever wondered why the staff appear to be like minded? There's a reason for it. It's called experience. I think you might view things differently if you had 3+ years experience running this site. We can't be doing everything wrong. The numbers speak for themselves. Before I became an admin the site had shrunk from 400 active members down to 165 and falling. There's been a 13 fold increase since then and we haven't even started advertising yet.

When we made changes to premium memberships like the gold ranks and premium maps we got a lot of complaints but the numbers don't lie. Revenue doubled and then doubled again.

You criticise our decisions but you don't have all the facts, the statistics and the experience. Is it really a mystery how the staff can come to agreement on these issues but some players don't agree?
SpamFree wrote:
@Vexer, I'm no programmer, this is true, but if I (or anyone else here) wanted to learn, where is the best place to begin (for a total non-programmer)?
I don't deny that this is still the best site I've seen for this type of gaming. That's kinda why we're all here. I never said everything was wrong, just that some things could use improvement.
This doesn't negate my critiques of the futility of the forum or that it is largely a waste of time, as meaningful discussions go. It sounds as though there was no place to go but up and nobody can deny that dictators get things done. This is not to say that decisive imperial control doesn't have its place, but it does not scale well. The site grows and there will come a point (perhaps it's already here) that you and the rest of the staff could use more help from those of us who also want to see the site remain the best place for this type of gaming on the Interwebz. However, that assistance will not come from people who perpetually feel their opinions are discounted simply because they haven't been here since the Earth cooled. There are many suggestions that could make this site better but by the same token, just because you can do something, does not mean you should.
Sadly, I tend to think that maybe we have gotten off on the wrong foot so to speak, as the only time we tend to interact is when we are "explaining" our sometimes opposing positions on certain changes (proposed and/or implemented).

For the record, my thoughts on some of these suggestions and general themes that seem to be widely discussed are as follows:

First, the elephant in the room: "Advanced Increasing" (3+ versus 5+ for mid-turn turn-in)- I obviously prefer 3+, a set is a set always, model but can understand that not everyone prefers this. The main problem I have with the re-implementation of the 5+ card requirement, was the disingenuous way it was sold as somehow more difficult to implement without requiring password-protected games than with them. This seems a though it was done solely to keep players from using the 3+ option, so that "Advanced" players could be saved from accidentally joining games with 3+ cards. I don't like that 3 months on, password-protected games are still required to use the 3+ option, but IF it is, as I suspect, only to discourage its use, just say that and give a time-frame when the 5+ default might be sufficiently re-entrenched that the restriction can be lifted.
BTW, aeronautic had a suggestion for additional card set composition here, if any are so inclined.

Secondly, the main suggestion at hand in this particular thread (before it went off the rails) The "Resign" button - As I mentioned earlier, I tend to think the feature does save some time for impatient players who, for whatever reason, have not budgeted enough time to finish a game where people might use all of their allotted time (SEE: Rule #7). However, given that EXCESSIVE swearing (RIP: andjelicicic) is generally frowned upon and therefore prevents a certain release of frustration by defeated/irritated parties. The children/childish here have no other recourse but to waste players' time, to gain what little petty instant satisfaction that may keep the present outrage from spilling into targeting/suicide in subsequent games. I still propose the "resign" button be DISABLED in Fog games, especially Fog Capitals games, as its use provides substantial, game-changing information.

Finally, I'd like to offer suggestions to the perennial problems which many of the rules and much of the staff's time are geared to nullify: noobiciders, "luck-based" players, and general miscreants/trolls.
Simply follow some easy steps:
1. Use tools already available to exclude undesirables or include only those with whom you want to play, such as: minimum points (On a side note: I would suggest that players invited to minimum points games by the creator, be exempt from the minimum point threshold.) and password protected games. (Be patient with noobs and help teach the teachable.)
2. Don't feed the trolls 
3. Let social-Darwinism exclude repeat offenders, who will either be left without players with whom to play, or leave the site entirely. Mission accomplished :)
4. Remember, it is still only a game. Have fun :)

tl;dr I don't program,yet. This site Rocks (due in VERY large part to Vexer's contributions). The forums could be better. "Adv. Increasing" STILL requires a password, why? There are many rules here and more is not better. "Resign" in Fog Capitals is BAD. Social-Darwinism could free much staff time. Have fun :)

Axobongo wrote:
Also in that 'social darwinism theme:

*Game creators should be able to exclude certain individuals that are known repeat offenders, from games they create.

* Explain what the difference is about 3+ and 5+ , not just say ''see the news article'' ~to clear up some current confusion
Then flag it so nobody makes a mistake.
~ and viola!! no need for the password

**Social Darwinism, nice!!  We are all confident the decisions made by the infinitely experienced are in no danger of being trumped by popular tastes & misunderstandings of 'what is better' ,,, sans password, there should be no concerns that evolution will go backwards.

PS (please dont banish me again for mentioning 'the 3+/5+ card topic' , i was told i was allowed to make suggestions in the forum by Cireon in our last PM letter, but all i am doing now is just responding to spamFs uncanny insight)
Vexer wrote:
You say flag it but don't say how. I asked you to help design the new join game interface to get this going but you declined.

About game creators being able to exclude certain individuals from their games, that is on the to do list. It's called an avoid list. I have already programmed the back end for that but there is no interface yet for you to add players to your list. If you would like me to add a player to your list send me the name in a message.

And about social darwinism. We are developing a player reputation system that will help you decide which players not to play with. It will have 3 categories: Fair play, Chat, and Attendance.

I'd be more inclined to disable the resign button in Fog capitals games if you could find more people to agree with you and post convincing posts about it here. The last thing I want is for more players to be upset about not being able to resign than are upset because players can resign. There aren't enough players involved in this discussion to know which it is.
Matty wrote:
You will probably not believe me, but here are two facts concerning design:
1. People are stupid (yes, this includes myself)
2. Just adding another message with an OK button to click means that ppl will click another OK button without thinking - it certainly won't make things any clearer.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
jonboy1967 wrote:
Good Matty....dumb people are the ones everyone is trying to not be around....Two...while we are on the subject of change.....I REALLY wish there was a way to make the smaller map option permanent.....LMAO....Just a joke to break up the tension. Really, only a joke.
naathim wrote:
Ugh not reputations. Then no one will play with me :(

I like how Spam references the extreme passive aggressiveness of all of us. Can't win, you got two options: suicide and then quit without resigning, forcing everyone to wait an extra 6-10 minutes, or pick a player and make sure they don't win either.

Instead of disabling resign for fog cap games (I don't generally see a problem in regular fog, but I generally play large maps with 4 or more so card hunting is less of a viable option), is there a potential way to hide that someone has resigned? Or perhaps just have it so they instantly go neutral and decay? Two turns in a fog caps game IS a long time to pull shenanigans.

I actually generally like the resign button.
SpamFree wrote:
@Matty, people are stupid?!?!?!? When did this happen???? Oh wait, I think it was right around the Dawn of Time (and has only gotten worse since). I can't say I have much sympathy for people clicking the wrong button out of stupidity or inattention. I occasionally find myself in "Same Time" games by similar circumstances, but I still play to win, though I often regret being there. BONUS: I pay closer attention to game settings the next time :D

@jonboy1967, I like that suggestion, since I ALWAYS use "Smaller" maps.

@Vexer, will the "reputation" system be the result of user-submitted ratings or some other automatically generated metric?
As far as more voices to disable "resign" button in Fog Capitals, in all honesty, I don't think it happens regularly. (I'm also not sure many people play as many 6+ player Fog Capitals games as I do.) I wouldn't have thought much about it myself, had not one of my earliest encounters with the resign button been a situation where a player resigned in a Fog Capitals game. I had been building within striking distance waiting for the time to attack but when he resigned another player(directly preceding my turn), who could NOT see the resigning player's capital took a lucky shot (which ended up being a suicide run) that did kill the resigning player, taking with it my best shot at winning. The game ended the very next round.
I haven't had it happen again, but usually the people, with whom I play most often, fight to the death. Much like suicidal targeting, "resign" in Fog Capitals may not happen often, but the effect in the games where it does occur is substantial. I doubt most people would be upset with not being able to resign, but I can understand where impatient players, who may not have budgeted enough time for everyone to use their full turn's time allotment, might be upset with someone not resigning. However, unless the game's creator is the person leaving, they will likely be more understanding once they realize that resigning was impossible.
Perhaps if you would be more inclined, the DISABLING of the "resign" button could be an optional setting when creating any game. I generally create more than 1/2 the games I play (since, as I may have mentioned, I like Adv. Increasing) and am not by any means opposed to selecting another optional setting in the process.
BTW Vexer, do you have any specific suggested resources for non-programmers looking to learn skills useful for programming here?


@naathim, I would still play against you :)
Generally, the miscreants are often the most childish among us. Search your feelings. You know it to be true ;)
Also, I think instantly killing off resigning players (or hiding resignations) would be MUCH Worse than the current situation. As it stands, granted there will potentially be the feeding frenzy effect when the player resigns in Fog Capitals, but, in theory (ROFLMAO), a player who is already positioned to take the capital in question should still have some chance to make good on the forethought and work, provided they don't fall last in the turn order in relation to the resigning player.

distributor wrote:
Haha nice joke jonboy. Vexer is cool, he have 0 active games now cause he is not interested only in game he is here to make this site better for you and other players. Be thankfull.

SpamFree you really like to type. Wish you were here 3 years ago.

Vexer, without advertising d12 will never grow. Who knows maybe 4mygod still keep advertising. Btw D12 is on sites that review risk sites and that is very effective, more that adwords. Yes im sure.

I can read this on premium page: The money is used to pay for server hosting fees and advertising.