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- Posted: 10 years ago
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Post #1
I think it would be a good idea to allow an option for the initial troop placement to be determined by the players, rather than randomly.
That is, the board starts off blank, and the first player chooses a territory to place one troop, then the second player must place one troop on another territory, and so on. Only once all territories have been claimed can more than one troop be stationed on one territory. This placement continues until all players have placed all their initial troops. The player who placed an initial troop last (and thus has that disadvantage), gets to move first, and the second to last person who placed an initial troop, gets to go second, etc.
I think this has three key advantages over the current random/3-troop way. First, it is more fair. A lot of the random games, I can tell who will win (or who has a large advantage or a large disadvantage) by who is lucky enough to have, for example, all of Australia already captured, or who is unlucky enough to have all their initial territories far apart with no clear place to start making their home base. If everyone chooses the placement, there are no imbalances, and the advantage the first player has in placing the first troop is much less of an advantage than that of the player who gets the best random placement usually has in the current system.
Second, the games get started faster, since there doesn't have to be 3 troop on every territory, which makes initial buildup very slow and tedious. It often takes half an hour in the current system before the game even really gets going proper. The games would be faster, and more strategically interesting, if players chose the initial placement.
Thirdly, there is a whole new level of strategy and planning involved in choosing how to set up the board. The game becomes even more complex, and more challenging, and in addition to learning the strategy of how to play an existing game, players will learn additional (and not necessarily overlapping!) strategies for initial setup.
I'm aware that despite issues of fairness and game-pace, some people might still prefer the current system, but why is the option not available? In real-life risk, the rule book allows for both ways to place, and it seems to me (anecdotally) that most real-life games follow the system I've suggested, rather than the one on this site.
That is, the board starts off blank, and the first player chooses a territory to place one troop, then the second player must place one troop on another territory, and so on. Only once all territories have been claimed can more than one troop be stationed on one territory. This placement continues until all players have placed all their initial troops. The player who placed an initial troop last (and thus has that disadvantage), gets to move first, and the second to last person who placed an initial troop, gets to go second, etc.
I think this has three key advantages over the current random/3-troop way. First, it is more fair. A lot of the random games, I can tell who will win (or who has a large advantage or a large disadvantage) by who is lucky enough to have, for example, all of Australia already captured, or who is unlucky enough to have all their initial territories far apart with no clear place to start making their home base. If everyone chooses the placement, there are no imbalances, and the advantage the first player has in placing the first troop is much less of an advantage than that of the player who gets the best random placement usually has in the current system.
Second, the games get started faster, since there doesn't have to be 3 troop on every territory, which makes initial buildup very slow and tedious. It often takes half an hour in the current system before the game even really gets going proper. The games would be faster, and more strategically interesting, if players chose the initial placement.
Thirdly, there is a whole new level of strategy and planning involved in choosing how to set up the board. The game becomes even more complex, and more challenging, and in addition to learning the strategy of how to play an existing game, players will learn additional (and not necessarily overlapping!) strategies for initial setup.
I'm aware that despite issues of fairness and game-pace, some people might still prefer the current system, but why is the option not available? In real-life risk, the rule book allows for both ways to place, and it seems to me (anecdotally) that most real-life games follow the system I've suggested, rather than the one on this site.
SuperKing has all the powers of a king,
plus all the power of Superman.
Also, he's a robot.
Ain't he cool? SuperKing, you rule!
plus all the power of Superman.
Also, he's a robot.
Ain't he cool? SuperKing, you rule!