Let say there are 4 players in the classic map and they all chose Aussy and SA as preferred and Asia and NA as avoided, then the result is to have them equally spread in every continent. But if someone pick a continent non-picked from the others then he would be super awarded. Interesting... but the task was to make them clustered, not equally spread and also to know what the others pick not to guess what they pick.
I played selected territories on pogo-games, it is called manual setup, in opposition to automatic setup. In that site there is only the classic World map and 99% of the games are played with 5 players in, because it's the default. The strategy more or less is that everyone picks a continent and tries to fill it. If you pick a territory in a small continent (SA, Africa or Aussy) probably your opponents will let you to hold it all. But if you pick territories in a large continent (NA or Europe) probably someone will break it (during the setup) to avoid you to get 8 troops from the 1st round, especially if you are the first or second in turn!
Usually who picks SA also picks some territories on the southern part of NA and eventually some in northern Asia, who picks Aussy usually picks territories also in southern Asia... Just simply as cluster as possible. Sometimes there is someone who doesn't pick any continents but he just deploys here-and-there breaking every continent, but he takes the risk to have many enemies during the game. Sometimes there are two bickering for the same continent, but that is not so convenient!
Then it starts the second phase when every territories has been occupied with 1 troop then people keep deploying 1 troop per turn in their territories. More or less the strategy is to protect the borders of your continent if you hold it all, or bank all your troops in one or two territories to complete the conquest of your continent. The internal defense is also very common, for example if I hold SA rather than deploy half in Brazil and half in Venezuela I can opt to deploy all in Peru, whoever will break my continent he will suffer my revenging shot. Same for Europe, a good defense can be half in Iceland and half in Northern Europe... Internal defense, but I don't think the program can do that.
So my suggestion is to let people to chose the area of the map they prefer. More or less is like it works the manual setup. A player evaluating what area on the map is the best to start with, he would be awarded. I think it would be more interesting than simply choose 2 regions and also the effect more similar to the board game rules. So, let people manually pick 1 territory, then the program would finish the job picking the closest territories to the 1 they have chosen, and possibly bordering. ((The program should pick territories with this priority: 1st the closest territory to my starting territory, 2nd a territory bordering with a territory that I own, 3th a random territory)) Practically the first choice determines the area of the map that you want. (It would be still possible to bicker for the same continent, but still it's better to don't do that).
The second phase I think it should be managed by humans and in order to fasten it, deploy all the troops at once rather than 1 by 1, it doesn't chance so much. Who deploys last has an advantage but it compensates the disadvantage of being the last to choose what area of the map he wants, so I think it's okay.
Neutrals should be randomly decided before doing all this.
The problem is that I don't know if it possible to easy make a program that calculate distances and it picks the closest territory. --- Well, okay, I've just came up with an easier to program idea. The algorithm should first pick every territories bordering with my first until they are all filled, then it picks every territories bordering with the second territory picked, until all filled, then bordering with the third (it would be needed to keep them recorded). It's almost the same result of what I've said above but... I'm not sure I've explained it well! Someone understand me?
Let say there are 4 players in the classic map and they all chose Aussy and SA as preferred and Asia and NA as avoided, then the result is to have them equally spread in every continent. But if someone pick a continent non-picked from the others then he would be super awarded. Interesting... but the task was to make them clustered, not equally spread and also to [u]know[/u] what the others pick not to [u]guess[/u] what they pick.
I played selected territories on pogo-games, it is called manual setup, in opposition to automatic setup. In that site there is only the classic World map and 99% of the games are played with 5 players in, because it's the default. The strategy more or less is that everyone picks a continent and tries to fill it. If you pick a territory in a small continent (SA, Africa or Aussy) probably your opponents will let you to hold it all. But if you pick territories in a large continent (NA or Europe) probably someone will break it (during the setup) to avoid you to get 8 troops from the 1st round, especially if you are the first or second in turn!
Usually who picks SA also picks some territories on the southern part of NA and eventually some in northern Asia, who picks Aussy usually picks territories also in southern Asia... Just simply as cluster as possible. Sometimes there is someone who doesn't pick any continents but he just deploys here-and-there breaking every continent, but he takes the risk to have many enemies during the game. Sometimes there are two bickering for the same continent, but that is not so convenient!
Then it starts the second phase when every territories has been occupied with 1 troop then people keep deploying 1 troop per turn in their territories. More or less the strategy is to protect the borders of your continent if you hold it all, or bank all your troops in one or two territories to complete the conquest of your continent. The internal defense is also very common, for example if I hold SA rather than deploy half in Brazil and half in Venezuela I can opt to deploy all in Peru, whoever will break my continent he will suffer my revenging shot. Same for Europe, a good defense can be half in Iceland and half in Northern Europe... Internal defense, but I don't think the program can do that.
So my suggestion is to let people to chose the [u]area[/u] of the map they prefer. More or less is like it works the manual setup. A player evaluating what area on the map is the best to start with, he would be awarded. I think it would be more interesting than simply choose 2 regions and also the effect more similar to the board game rules. So, let people manually pick 1 territory, then the program would finish the job picking the closest territories to the 1 they have chosen, and possibly bordering. ((The program should pick territories with this priority: 1st the closest territory to my starting territory, 2nd a territory bordering with a territory that I own, 3th a random territory)) Practically the first choice determines the area of the map that you want. (It would be still possible to bicker for the same continent, but still it's better to don't do that).
The second phase I think it should be managed by humans and in order to fasten it, deploy all the troops at once rather than 1 by 1, it doesn't chance so much. Who deploys last has an advantage but it compensates the disadvantage of being the last to choose what area of the map he wants, so I think it's okay.
Neutrals should be randomly decided [u]before[/u] doing all this.
The problem is that I don't know if it possible to easy make a program that calculate distances and it picks the closest territory. --- Well, okay, I've just came up with an easier to program idea. The algorithm should first pick every territories bordering with my first until they are all filled, then it picks every territories bordering with the second territory picked, until all filled, then bordering with the third (it would be needed to keep them recorded). It's almost the same result of what I've said above but... I'm not sure I've explained it well! Someone understand me?
«God doesn't play dice with the World» ~ Albert Einstein