Salem 1692 forum mafia game
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ajsbus wrote:
Alright. All players have received their tryal card dm.
Gemini is AI and can DOES make mistakes
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ajsbus wrote:
Current accusation counts

​Goryh 0 marks 3 tryal cards ASYLUM, PIETY
Hoodlum 0 marks 0 tryal cards
Vicious 0 marks 0 tryal cards
​Tennesseelogman 3 marks 3 tryal cards
Notoriouspat ​0 marks 0 tryal cards
2ofclubs 0 marks 2 tryal cards
Crywolf ​0 marks 3 tryal cards
Jacob24 0 marks 3 tryal cards
Akkila 0 marks 2 tryal cards
Gemini is AI and can DOES make mistakes
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2ofclubs wrote:
Spoiler (click to show)
WRKD4IT
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goryh wrote:
Not sure if I am two late, but I play Witness on Akkila flip is 3rd card
ajsbus wrote:
DAY 5 RECAP & END OF DAY TOWN DIRECTORY
​Darkness fell over Salem as the long-feared Conspiracy unfolded, pulling every living citizen into a web of secret pacts, backroom exchanges, and shifting alignments. The air in the square hung thick with paranoia as hand after hand reached out in the shadows, drawing dark power or pure innocent parchment from those who stood behind them in the turn order. With the whispers subsiding and the transfers complete, the coven's presence has shifted—yet not a single drop of blood was spilled on the scaffold today.
​As the fog settles across the village square, the town awakens to a completely reshaped Salem.

DAY 5 RECKONINGS & TRIAL RECAP

​The village square erupted into chaos today as fury and accusation turned neighbor against neighbor before the dark mist of the Conspiracy settled over Salem.

​Trial #1 (Vicious): Driven by mounting panic, 2ofclubs slammed down the devastating 7th Mark onto Vicious, dragging her back up to the scaffold. Demanding Tryal Card #2, the parchment turned face-up: NOT A WITCH. Though pure of witchcraft, having her 5th and final Tryal card exposed meant her time in Salem had expired—Vicious was ELIMINATED from the village (Town).

​Trial #2 (Akkila): Goryh struck hard, combining 1 Evidence and 4 Accusations to pile the 7th Mark onto Akkila. Dragged to the rail, the Magistrate flipped Tryal Card #5: NOT A WITCH. The marks cleared, leaving Akkila shaken but surviving with 3 hidden cards remaining.

​Underhanded Action: Exploiting the panic, 2ofclubs executed a swift Robbery against Akkila, snatching 3 random hand cards from Akkila’s grip and funneling them straight into Goryh’s hands under cover of the crowd.

​Trial #3 (Jacob24): Tennesseelogman seized the moment, unloading 3 Accusations onto the existing board state to force the 7th Mark onto Jacob24. Demanding Tryal Card #5, the Magistrate revealed NOT A WITCH. Jacob24 stood innocent on this charge, surviving with 3 hidden cards intact.

​Trial #4 (Akkila): Refusing to let the pressure drop, Tennesseelogman struck again, dropping a damning Evidence card to drive the tally back to 7 Marks on Akkila for a second trial today. The Magistrate turned Tryal Card #4: NOT A WITCH. Akkila survived the double trial, now standing on the brink with only 2 hidden cards remaining.

THE MIST CLOSES OVER SALEM

​As the church bells chime, the Magistrate steps forward, his boots heavy on the wooden planks of the gallows. He raises his lantern high, casting long, flickering shadows over the six remaining villagers gathered in the square.

​"The trials for today are concluded, and the dark hands of the Conspiracy have finished their secret work. Every citizen has been dealt their true fate in private. Look to your own cards, hold your tongue or speak your truth, but know this—the coven still walks among us, and dawn will bring no shelter for the guilty."

​NIGHT 5 IS NOW IN EFFECT! ​Public Discussion & Card Play: All public posting and card plays in the main thread are now PAUSED. ​The Constable: Must submit their target for night protection via private DM to the Mod. ​The Coven: Must submit their unanimous night kill target in the secret coven thread. ​Confessions: Any player wishing to confess and earn safety from the coven's strike must submit their decision before Night 5 officially concludes.

​The town square is locked until the break of dawn. Sleep lightly, Salem...

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goryh wrote:
Tennesseelogman
goryh - based on my dialog recently - we need to flip cards if we have a chance of winning. you said
I have only used my original cards at this point. I will have your two accusations and witness card.
flip a card - any card (just not mine) i will play my piety card on you if you don't flip one of mine - i want to keep them.
piety means nobody can play bad cards on you and it carries over to the following days
I agree and I think Akkila letting Pat die made me suspicious of him (if Vicious or Hood turned out to be a witch would have made be certain about him).
I also don't think it is to our advantage to kill an inactive witch (giving the active witch the ability to kill again).
ajsbus wrote:
Current accusation counts

​Goryh 0 marks 3 tryal cards ASYLUM, PIETY
Hoodlum 0 marks 0 tryal cards
Vicious 0 marks 0 tryal cards
​Tennesseelogman 3 marks 3 tryal cards
Notoriouspat ​0 marks 0 tryal cards
2ofclubs 0 marks 2 tryal cards
Crywolf ​0 marks 3 tryal cards
Jacob24 0 marks 3 tryal cards
Akkila 0 marks 2 tryal cards
Gemini is AI and can DOES make mistakes
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ajsbus wrote:
The brutal chill of Night 5 settled over Salem like a leaden shroud. Deep within the shadow of the gallows, the Coven gathered in secrecy. Voices whispered in the freezing dark, debating names and weighing options, yet indecision and friction paralyzed their hand. Curses were attempted, dark magic was summoned, but without unity, the spell withered into the void—leaving their dark effort a complete and absolute failure.
​The midnight hour passed without a single blow struck.

​Meanwhile, in the freezing dark, the Constable kept a silent, watchful guard—standing vigil over Tennesseelogman until the shadow of night passed.
​When the morning fog finally rolls back from the meeting house steps, no blood stains the cobblestones. No gallows rope swings in the wind.

THE TOWN SQUARE (DAY 6 MORNING)
​The church bell tolls six heavy times, summoning the survivors into the grey morning light.
​Tennesseelogman steps into the square, whole and unharmed under the Constable's protection.
2ofclubs, Akkila, Goryh, Crywolf, and Jacob24 assemble on the wooden steps, their faces cold and unreadable.
​Six entered the dark. Six emerge in the dawn.

THE PROCLAMATION OF DAY 6
​A heavy wooden mallet strikes the courtroom door three times. The Magistrate steps forward, unfurling a fresh scroll of parchment.
​"Hear ye, hear ye! The dawn breaks upon six living souls. No confessions have been offered, no blood has been drawn, and by the Constable's watch, the town stands unbroken this morning."
​"Fresh writs of accusation have been placed into every hand. The bench is open. All marks are cleared. Day 6 is officially underway!"
Gemini is AI and can DOES make mistakes
ajsbus is online.
ajsbus wrote:
Cards are dealt and dms have been sent. Good luck everyone.
Gemini is AI and can DOES make mistakes
ajsbus is online.
ajsbus wrote:
Current accusation counts

​Goryh 0 marks 3 tryal cards ASYLUM, PIETY
Hoodlum 0 marks 0 tryal cards
Vicious 0 marks 0 tryal cards
​Tennesseelogman 3 marks 3 tryal cards
Notoriouspat ​0 marks 0 tryal cards
2ofclubs 0 marks 2 tryal cards
Crywolf ​0 marks 3 tryal cards
Jacob24 0 marks 3 tryal cards
Akkila 0 marks 2 tryal cards
Gemini is AI and can DOES make mistakes
ajsbus is online.
2ofclubs wrote:
1. Accusation (Red) — Adds 1 Mark toward a trial against a target player.
2. Accusation (Red) — Adds 1 Mark toward a trial against a target player.
3. Accusation (Red) — Adds 1 Mark toward a trial against a target player.
4. Accusation (Red) — Adds 1 Mark toward a trial against a target player.
5. Evidence (Red) — Adds 3 Marks toward a trial against a target player.
6. Arson (Green) — Force a target player to discard half of their current hand.
7. Black Cat (Blue) — Place in front of a target player. Forces that player to immediately draw and reveal a Tryal card upon placement
Place your vote on ware to place cards.
WRKD4IT
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Tennesseelogman wrote:
1. Accusation (Red) — Adds 1 Mark toward a trial against a target player.
2. Accusation (Red) — Adds 1 Mark toward a trial against a target player.
3. Accusation (Red) — Adds 1 Mark toward a trial against a target player.
4. Evidence (Red) — Adds 3 Marks toward a trial against a target player.
5. Alibi (Green) — Discard up to 3 Accusations from in front of any player.
6. Stocks (Green) — Freeze a target player for 1/4 of the remaining Day phase time.
7. Scapegoat (Green) — Move all cards currently in front of one player onto another player.
Live long and prosper
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