Salem 1692 forum mafia game
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goryh wrote:
Tennesseelogman
just some random info. joined dom 12

ajs - 15 May 2013
goryh - 17 Jan 2014
hood - 20 Jun 2014
vicious - 23 Jun 2014
tenn - 14 Jun 2018
npat - 10 Jan 2019
2oc - 20 Apr 2020
cwolf - 05 Oct 2023
jacob - 27 Oct 2023
akk - 12 Jun 2026
Thanks for sharing. I forget how long I have been here and mostly see the same people all the time (though few of my original group these days). Nice to see people are still joining.

By the way I might be able to get us some more players (for Risk or Mafia), I am now advising the tabletop game club and at least one person mentioned interest in Mafia (well Werewolf).
Tennesseelogman wrote:
i do not play live games, fog, capped, fixed, no cards (all rarely)
i prefer 24 hour, balanced dice, advanced, rating limited, domination
Live long and prosper
goryh wrote:
I don't play live games. Otherwise I am generally open to any settings. Though I am not a fan of the balanced dice, I think should implement castle risk dice for capital game (what I though they were kind of emulating with the balanced dice).
goryh wrote:
2ofclubs
I am co-pilot on 120 mile trip right now.
I think he means a 24 hour/move game so you could join/play after your trip.
goryh wrote:
Tennesseelogman
i can start a game if you guys want to play
Always happy to join a game.
ajsbus wrote:
THE CONSPIRACY REVEALED
​A heavy, unnatural hush falls over the village square as the shadows stretch long across the wooden pews of Salem. The suffocating air of distrust boils over into whispered pacts made in dark corners, behind locked doors, and along cobblestone alleys. The Conspiracy has begun!
​In secret and under the cover of gloom, every surviving soul in Salem reaches into the darkness to claim a piece of their neighbor's fate—randomly drawing a single hidden Tryal card from the player behind them in turn order!
​As the cards shift hands in secret, a low, guttural hiss pierces the quiet of Salem as a slick, shadow-black cat slinks out from beneath the gallows platform. Its piercing eyes lock onto the crowd, pacing slowly between the terrified villagers as though looking for a new home.
​CONSPIRACY INSTRUCTIONS
​Every living player must draw 1 hidden Tryal card from the player behind them in turn order:
​Goryh draws 1 hidden card from Tennesseelogman
​Tennesseelogman draws 1 hidden card from 2ofclubs
​2ofclubs draws 1 hidden card from Crywolf
​Crywolf draws 1 hidden card from Jacob24
​Jacob24 draws 1 hidden card from Akkila
​Akkila draws 1 hidden card from Goryh

Please post in the forum which card you would like to take.
Gemini is AI and can DOES make mistakes
Tennesseelogman wrote:
goryh - based on my dialog recently - we need to flip cards if we have a chance of winning. you said
I have only used my original cards at this point. I will have your two accusations and witness card.
flip a card - any card (just not mine) i will play my piety card on you if you don't flip one of mine - i want to keep them.
piety means nobody can play bad cards on you and it carries over to the following days
Live long and prosper
Tennesseelogman wrote:
if i can - i play Piety: Immunity to Accusations. on goryh
if i have to wait until after the conspiracy is completed - i will.
Live long and prosper
Tennesseelogman wrote:
oh, and i would appreciate any protection you could give me tonight if you have/gain that ability. that's a pretty good trade for you perpetual daytime protection for 1 night of protection which really isn't even needed if all witches are not active
Live long and prosper