Salem 1692 forum mafia game
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Tennesseelogman wrote:
i was thinking they were green but they are red - sorry
even i get confused sometimes when i don't refer to page 1
Live long and prosper
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2ofclubs wrote:
Tennesseelogman
i was thinking they were green but they are red - sorry
even i get confused sometimes when i don't refer to page 1
And page 1 isnt always updated or up card Asylum is placed wrongly or Wong card is flipped.
This is a tough game to moderate.
WRKD4IT
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2ofclubs wrote:
And hard to understand.
Card played is a card played in thread but not DM
Unused RGB get reshuffle. Cards count will change (5 new cards now 7)
Down Trial cards stay down but can change with constable card dealt but you stay town or witch = a negative card because it reduces your cover cards during a tryal (more players = more constables?) OR to a witch card during a conspiracy phase. If a witch card is pulled it is redistributed. It is possible the witch card is never in play meaning given back to a witch it goes the same for constable too.
WRKD4IT
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2ofclubs wrote:
Another negative is witches know witches but town never know town 100%.
WRKD4IT
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2ofclubs wrote:
Not active:
Cry 14+ hours
Goryh 12 hours (about a 12hours diff in time zones 10:30p is middle of the day for him)
Akilla 40 min
Jacob 1 day.
WRKD4IT
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Tennesseelogman wrote:
so there could be 5 witches by now but not likely because the 2-3 active ones would have killed me this phase just w shear numbers.
the odds are different with witch creation - we started w 9 players of which 2 were likely witches. when the 1st shuffle came there were 9 cards taken out of 45 = 20% chance a witch card was taken and then a 7/9 (78%) chance that a townie got it. = 15% chance that a new witch was created.
odds increased on day 2 because several "not a witch" cards were now out of play. i don't remember and don't want to look but let's say 4. it was then a 22% chance except cumulatively it is now a 37% chance. so by end of day 3 after about 6 more were gone there was a 26% chance added to the previous days = there was a 63% chance that we had 3 witches. the math is not exact because if it was totally cumlative and we ran it 5 days that would be over 100% and it is not.
just saying that we very likely have at least 3 and still likely that we have 4 and unlikely there are 5 due to earlier reasoning (i would be dead).
witches are coordinating town day kills since they can't kill at night.
i think are all out of red cards now. i suggest we do not agree to any plan during the night but just hit a player hard that you choose and see if we can flip a witch.
Live long and prosper
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Akkila wrote:
Tennesseelogman
so there could be 5 witches by now but not likely because the 2-3 active ones would have killed me this phase just w shear numbers.
the odds are different with witch creation - we started w 9 players of which 2 were likely witches. when the 1st shuffle came there were 9 cards taken out of 45 = 20% chance a witch card was taken and then a 7/9 (78%) chance that a townie got it. = 15% chance that a new witch was created.
odds increased on day 2 because several "not a witch" cards were now out of play. i don't remember and don't want to look but let's say 4. it was then a 22% chance except cumulatively it is now a 37% chance. so by end of day 3 after about 6 more were gone there was a 26% chance added to the previous days = there was a 63% chance that we had 3 witches. the math is not exact because if it was totally cumlative and we ran it 5 days that would be over 100% and it is not.
just saying that we very likely have at least 3 and still likely that we have 4 and unlikely there are 5 due to earlier reasoning (i would be dead).
witches are coordinating town day kills since they can't kill at night.
i think are all out of red cards now. i suggest we do not agree to any plan during the night but just hit a player hard that you choose and see if we can flip a witch.
I hate propabilty calculation by just saying it confidently you make yourself look like you know it. Using my skills there are probably 3 didnt do the ecaxt math.
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2ofclubs wrote:
Tennesseelogman
so there could be 5 witches by now but not likely because the 2-3 active ones would have killed me this phase just w shear numbers.
the odds are different with witch creation - we started w 9 players of which 2 were likely witches. when the 1st shuffle came there were 9 cards taken out of 45 = 20% chance a witch card was taken and then a 7/9 (78%) chance that a townie got it. = 15% chance that a new witch was created.
odds increased on day 2 because several "not a witch" cards were now out of play. i don't remember and don't want to look but let's say 4. it was then a 22% chance except cumulatively it is now a 37% chance. so by end of day 3 after about 6 more were gone there was a 26% chance added to the previous days = there was a 63% chance that we had 3 witches. the math is not exact because if it was totally cumlative and we ran it 5 days that would be over 100% and it is not.
just saying that we very likely have at least 3 and still likely that we have 4 and unlikely there are 5 due to earlier reasoning (i would be dead).
witches are coordinating town day kills since they can't kill at night.
i think are all out of red cards now. i suggest we do not agree to any plan during the night but just hit a player hard that you choose and see if we can flip a witch.
Its were not likely.
I cant hit hard - nothing to hit with. Lol
Also I dont know how many witches there are but lean to 3-4given they cant get to an agreement.
WRKD4IT
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2ofclubs wrote:
 Akilla what cards were stolen?
Fyi % or odds are just that. I mean balance dice are not really balanced. House always win.
WRKD4IT
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Akkila wrote:
2ofclubs
Akilla what cards were stolen?
Fyi % or odds are just that. I mean balance dice are not really balanced. House always win.
2 accusations and witness the same cards that goryh used to flip my card
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2ofclubs wrote:
I asked and basically doubling of stocks just canceled the 1st stock.
So no match maker 2x or scapegoat 2x or curse or 1 alibi = 6actions + 4 accused were delt to the inactives Cry Jacob. There is a lot of math.
Is the black cat gone for good. Does the non trial cards die with a death of player?
WRKD4IT
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Tennesseelogman wrote:
Its were not likely.
yes, it was likely. it was unlikely that 1 player got both witch cards and the constable, but possible
Live long and prosper
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goryh wrote:
Akkila
my robbed cards were used to flip my own cards. Guess I shou have not drawn any cards
I didn't use your cards. I used my original card.
By the way, I have 2 more accusations curtsy of Akkila