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Tennesseelogman wrote:
here are the game mechanics at this point - pretty well decided but still open to suggestions. (i) above is one that i am still considering the effect it would have on the game - might extent it too long?

Rooms/areas
Casino
Dining room
Pool
Library
Sports deck
Lounge

Items and uses
offensive
1 - revolver - must be combined with a bullet to shoot a player
2 - bullet
3 - trash bag - must be combined with a rope to tie around a player's neck and suffocate them
4 - rope - can be combined with a trash bag - or - pulley to hang somebody
5 - pulley
6 - dagger - must used with a glove to prevent fingerprints - otherwise, the attacker will be found out and made public in the forum
7 - glove
8 - candlestick - must used with a ski mask to prevent identification - otherwise, the attacker will be found out and made public in the forum
9 - lead pipe - must used with a ski mask to prevent identification - otherwise, the attacker will be found out and made public in the forum
10 - wrench - must used with a ski mask to prevent identification - otherwise, the attacker will be found out and made public in the forum
11 - ski mask
defensive
12 - vest - can protect from bullets and daggers
13 - dagger - can cut a rope to prevent suffocation and hanging (but not lynching)
14 - helmet - can protect against being knocked in the head with a candlestick, lead pipe, or wrench (but you will look odd walking around on a cruise ship with a helmet on)

- Players must tell me, before the end of the day phase, which room they want to go into on the upcoming night phase. If you are in a room with another player, a PM be set up by me with all players in that room and will remain open only until the end of the phase. No chatting after the room has been closed or a letter of your name will likely be revealed.
- If you tell another player's name, I will tell you what items they have and you can steal 1 of them. If 2 players attempt to steal the same item = a random drawing will decide who gets it and the loser will pick another item if any remain. You may opt to let the other player steal 1st. You can only steal 1 item per night.
- Once in a room, you can ask me 2 questions about any other player in the room that i will answer truthfully with yes or no - - or - - you can ask me 1 yes/no question about any player. The only question (i think) that i will not answer is about a player's faction = you will have to figure that out yourself.
- You can not enter a room 2 times in a row unless you are dead.
- Players that die become ghosts and can haunt the ship. Ghosts can not talk in the game. Ghosts can pick a room to enter each night phase and listen to the chat. If the ghosts outnumber the living players in a room by more than 1= all living players in the room die. If the living players outnumber the ghosts in a room by more that 1 = ghosts give up the ghost lol and are eliminated completely from the game. Ghosts can go to the information desk instead of a room and inquire about an excursion or ask any 1 yes/no question.
- all yes/no questions should be clearly phrased like this in bold = question 1 (or2) = xxxxxx? so that we do not waste your questions asking me about the weather :)
- if you do not vote in the day phase = a letter of your name will be revealed in the forum - no lynch and abstain are valid votes
- if a player is inactive for 2 consecutive phases without notice = a dead player can take their position if they know their name

phases begin and end at 21:00 server time = 3 pm central time USA and 9 pm London time, i think. at 21:00 - all PM chat should stop even if i have not notified you that the chat room is closed. Forum chat can continue 24/7. if you know you will be out of wifi range or otherwise preoccupied at some time - just let me know ahead.

the game will start in about 25 hours from now on day 1 with the friendly sail away party so there are no lynch votes allowed/required
Live long and prosper
Jacob24 wrote:
Tricky but sounds interesting. Can you explain how items are given out/collected.

Also, how would you find out another player's name?
"clubs - go suck eggs! :)"
Tennesseelogman, 2024
Jacob24 wrote:
Also, can I go into the Casino even if I'm legally not allowed to?
"clubs - go suck eggs! :)"
Tennesseelogman, 2024
Tennesseelogman wrote:
Tricky but sounds interesting. Can you explain how items are given out/collected.
1 - when you enter a room = you can claim any item still in there. and
2 - you can steal items from other players if you know their name and are in the same room as them. ie - if one of your questions is question 2 = is TLM's name bubba? and i answer yes = i will tell you what items TLM has and you can pick one to steal as long as you are still in the same room with TLM (before the phase ends)
note - all names are 4 letters long
Also, can I go into the Casino even if I'm legally not allowed to?
yes - on a cruise ship minors are allowed to go into the casino but can not play the games. just like you are allowed to sit at the bar and order a coke or Arnold Palmer

also - i think (i) above would prolong the game too much - especially since i think ABS said he is willing to host a game soon - so when a player is attacked and does not have a defense = he dies and becomes a ghost instead of going to the infirmary.
Live long and prosper
2ofclubs wrote:
Is Hoodlum Hood?
So players inter a room at night = chat created with list of items = we all(?) can use item (if applicable or is it 1st claimed?), chat (if applicable), steal chat (if applicable).
do items stay in that room?
Do you have to go to infirmary to kill injured player?
WRKD4IT
Tennesseelogman wrote:
Is Hoodlum Hood?
could be - names and factions will be assigned randomly
So players inter a room at night = chat created with list of items = we all(?) can use item (if applicable or is it 1st claimed?), chat (if applicable), steal chat (if applicable).
if items are still in the room - players pick which one they want. if there are not enough items left in the room = a random drawing will decide who gets it. can not steal chat - i don't even know what that means
do items stay in that room?
if an item is taken = it stays with the player until used or stolen
Do you have to go to infirmary to kill injured player?
no infirmary - i decided against that
Live long and prosper
2ofclubs wrote:
Tennesseelogman
Is Hoodlum Hood?
could be - names and factions will be assigned randomly
So players inter a room at night = chat created with list of items = we all(?) can use item (if applicable or is it 1st claimed?), chat (if applicable), steal chat (if applicable).
if items are still in the room - players pick which one they want. if there are not enough items left in the room = a random drawing will decide who gets it. can not steal chat - i don't even know what that means
do items stay in that room?
if an item is taken = it stays with the player until used or stolen
Do you have to go to infirmary to kill injured player?
no infirmary - i decided against that
Didn't mean steel a chat - just that is one of the things that transpier when entering a room. So it's best to be the 1st to read chat and steel quickly¿
WRKD4IT
Tennesseelogman wrote:
So it's best to be the 1st to read chat and steel quickly¿
not really - all actions will be processed at the end of the phase - it would be better if all got there requests in early in case there is a tie then i would have time to PM those players to ask for a secondary choice
Live long and prosper