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Post #211
IIIOIII BLOODLINE OF KINGS IIIOIII
.*. Holding a region without fighting for the objectives will not give you ultimate power .*.
I have spoken to both Vexer and Thorpe About the Kings map.
This will require some codeing programing to be done.
Vexer likes the idea and suggests I start a separate thread, for discussions to see if we can gather enough support for the project.
Thorpe said he can help with the layering and Photoshop graphics.
If we can gather enough support and the programmers are on board to help it will be done
I have a big gig comming up in 1 month so I wont be online as much as I have been, due to the priority being that I have to focus all my energies on rehearsal and preparing for the show.
However that being said, I will get the thread started as soon as I can over the next week or so, but I want to spend some time writting out a better and more detailed proposal with some examples on how all the extra bonus objectives will work in game before I do.
After Xmas and during the new year I have a bit more time to start the drawing board so I can give a more visual aspect of the kings map and how it could work.
[*]This will be the detailed outline of the concept.
Included the grey zones and no spawn zones in more detail with the explanation on how the preset fortifications will come into play.
It will also explain the historical regions set around Egypt and babylon, as well the other nations that went to war.
I may even provide a list of the Kings and pharaohs from the different dynasties.
Lastly I want to include a explanation of the importance of the Great pyramid, its obelisks and how these objectives come into play.
I will explain the sphinx and temples also with reasoning the importance of holding them and their benefits.
Concluding with the reason great nations went to war to battle for control of the objectives.
III8IIIKPIII8III
~~~The hissing of the serpent echoes in a land without walls~~~
.*. Holding a region without fighting for the objectives will not give you ultimate power .*.
I have spoken to both Vexer and Thorpe About the Kings map.
This will require some codeing programing to be done.
Vexer likes the idea and suggests I start a separate thread, for discussions to see if we can gather enough support for the project.
Thorpe said he can help with the layering and Photoshop graphics.
If we can gather enough support and the programmers are on board to help it will be done
I have a big gig comming up in 1 month so I wont be online as much as I have been, due to the priority being that I have to focus all my energies on rehearsal and preparing for the show.
However that being said, I will get the thread started as soon as I can over the next week or so, but I want to spend some time writting out a better and more detailed proposal with some examples on how all the extra bonus objectives will work in game before I do.
After Xmas and during the new year I have a bit more time to start the drawing board so I can give a more visual aspect of the kings map and how it could work.
[*]This will be the detailed outline of the concept.
Included the grey zones and no spawn zones in more detail with the explanation on how the preset fortifications will come into play.
It will also explain the historical regions set around Egypt and babylon, as well the other nations that went to war.
I may even provide a list of the Kings and pharaohs from the different dynasties.
Lastly I want to include a explanation of the importance of the Great pyramid, its obelisks and how these objectives come into play.
I will explain the sphinx and temples also with reasoning the importance of holding them and their benefits.
Concluding with the reason great nations went to war to battle for control of the objectives.
III8IIIKPIII8III
~~~The hissing of the serpent echoes in a land without walls~~~