Wow, I go to sleep and wake up to find a new map maker has arrived and Hoodlum has almost trained them!
@SethHrab This is exactly how I would expect a first draft of a map to appear, even from an experienced map maker.
You seem to have the right approach, patience and temperament to make maps, so stick at it.
What program are you using?
When making a D12 map:My #1 tip is to make things easily editable, as you WILL be editing almost everything from the feedback.
Always wait for a couple of people to comment on any posts that need feedback, or you'll just get one person's opinion and not necessarily a constructive opinion.
You'll be able to tell what's constructive and what's just Blah, when the feedback includes suggestions, details and/or sketch examples or even offers a graphic layer done for you to use.
Making a D12 map will usually take you through 4 phases.
1) Find out if there will be any interest in the map, location or theme via Map Suggestions (start / don't start).
2) Game-play set up (use sketches or simple map drawings to set this up and adapt it with feedback from veterans).
3) Create the graphics (make the outline, borders & dividers, add texture, colours & overlaid graphics).
4) Refine all the images, text and layout until it's ready for D12.
---------------------------------------------------------------------------------------------
Keep practicing on your test map, you'll get loads of tips and advice and we'll get to know your graphics capabilities / prospects.
When I first made a map, I knew my way around Photoshop, but never knew anything about what goes into making a Risk game map.
We all learned by mistakes as Hoodlum stated and we still make mistakes or try things that don't work, it's the best way... "to err is to be human".
Observation: The random test map looks just like a fly with folded wings.
Observation 2: Your territory names are very funny, I see what you were seeing in their shapes.
Wow, I go to sleep and wake up to find a new map maker has arrived and Hoodlum has almost trained them! ;)
@SethHrab This is exactly how I would expect a first draft of a map to appear, even from an experienced map maker.
You seem to have the right approach, patience and temperament to make maps, so stick at it.
What program are you using?
[b]When making a D12 map:[/b]
My #1 tip is to make things easily editable, as you WILL be editing almost everything from the feedback.
Always wait for a couple of people to comment on any posts that need feedback, or you'll just get one person's opinion and not necessarily a constructive opinion.
You'll be able to tell what's constructive and what's just Blah, when the feedback includes suggestions, details and/or sketch examples or even offers a graphic layer done for you to use.
Making a D12 map will usually take you through 4 phases.
1) Find out if there will be any interest in the map, location or theme via Map Suggestions (start / don't start).
2) Game-play set up (use sketches or simple map drawings to set this up and adapt it with feedback from veterans).
3) Create the graphics (make the outline, borders & dividers, add texture, colours & overlaid graphics).
4) Refine all the images, text and layout until it's ready for D12.
---------------------------------------------------------------------------------------------
Keep practicing on your test map, you'll get loads of tips and advice and we'll get to know your graphics capabilities / prospects.
When I first made a map, I knew my way around Photoshop, but never knew anything about what goes into making a Risk game map.
We all learned by mistakes as Hoodlum stated and we still make mistakes or try things that don't work, it's the best way... "to err is to be human".
Observation: The random test map looks just like a fly with folded wings.
Observation 2: Your territory names are very funny, I see what you were seeing in their shapes.