There's a link to a test play program provided by Hoodlum in the Tutorials, you can test game-play with that before continuing any amendments and that should give you some ideas.
Apart from that, I won't have anything much to say about game-play as Graphics is my stronger point.
The Topography (craters) is playing havoc with the territory & border lines. Try placing the "lines layers" at the top of all other layers. If the lines are all drawn evenly by whichever method you used, they should all look even no matter what is bellow them.... unless what is below them is too opaque and dark detail comes through. In which case the lower layers have to be suppressed to allow the lines to be in full contrast.
I know that we are at the early stages and game-play is still being decided, but don't keep the realistic waves in the seas, they are always cheesy. If you are using a realistic sea, it has to be set to the same altitude as the land, so you won't see waves.
I read up a bit about Terraforming Mars before I went away and I believe (from memory) that the Northern outlet (gap) is where the water would spill out of the huge raised valley of the now labelled "Hellas Planitia Sea" to the rest of the globe.
However, none of the introduced H2O will stay as a liquid for very long due to Mars' inability to hold an atmosphere because of its erratic wobble, which is why scientists believe that Mars once had an atmosphere and water, but lost it when something struck the planet causing a rotational wobble.
It could also have been its 2 moons that caused the erratic wobble, they could have been 1 moon, like ours, keeping reasonable axial rotational stability, but was broken into 2 causing a loss of axial stability.
There's a link to a test play program provided by Hoodlum in the Tutorials, you can test game-play with that before continuing any amendments and that should give you some ideas.
Apart from that, I won't have anything much to say about game-play as Graphics is my stronger point.
The Topography (craters) is playing havoc with the territory & border lines. Try placing the "lines layers" at the top of all other layers. If the lines are all drawn evenly by whichever method you used, they should all look even no matter what is bellow them.... unless what is below them is too opaque and dark detail comes through. In which case the lower layers have to be suppressed to allow the lines to be in full contrast.
I know that we are at the early stages and game-play is still being decided, but don't keep the realistic waves in the seas, they are always cheesy. If you are using a realistic sea, it has to be set to the same altitude as the land, so you won't see waves.
[spoiler=Terraforming]I read up a bit about Terraforming Mars before I went away and I believe (from memory) that the Northern outlet (gap) is where the water would spill out of the huge raised valley of the now labelled "Hellas Planitia Sea" to the rest of the globe.
However, none of the introduced H2O will stay as a liquid for very long due to Mars' inability to hold an atmosphere because of its erratic wobble, which is why scientists believe that Mars once had an atmosphere and water, but lost it when something struck the planet causing a rotational wobble.
It could also have been its 2 moons that caused the erratic wobble, they could have been 1 moon, like ours, keeping reasonable axial rotational stability, but was broken into 2 causing a loss of axial stability.[/spoiler]
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.