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- Modified: 10 years ago
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Post #1
Game 245897
http://www.dominating12.com/?cmd=game&sec=play&id=245897
This was a password protected game set by me, where I had invited only the people that I trusted.
The situation was this:
players: capitals: cards:
Fendi 26 5
oliver 24 3
The_Bishop 30 4
lifeinpixels 25 3
Oliver's turn. Nobody had turned in yet, since the turn-in value was only 4. Everybody had free paths to strike the others. The_Bishop was owning a +2 region.
Since what happened? Something magic! Oliver killed The_Bishop, and lifeinpixels killed Fendi. Gulp! Notice they were on-line at the same moment, coincidence! And I was on-line too, one more coincidence! So I had the honour to see all the action 'live'.
If you want you can analyze better the situation to know how unfavourable both moves were.
#1 - oliver killed my 30 troops in order to get a double turn-in of only 4+6=10 troops. Really smart! oliver had 24 troops in the Cap and 3 cards in hand before killing me, after killing me he only had 21 troops in cap and only 2 cards (including the 1 he gained at the end). He attacked me from 2 sides using 16 troops that he had bunched out of his Cap (next to mine!). If he would have moved all the troops on the Cap and avoided to do useless kills then he could have about 36 troops in cap (or almost, depending on the manoeuvre to join his forces) and 4 cards. Plus with that move he raised up the value of the cards held by his opponents. Not to mention what a great risk he ran! The final shot against The_Bishop's Cap was 17v14, the risk of a failure was concrete (27%) and nothing to gain in case of success. In case of a failure lifeinpixels would have won very easy having 2 unprotected caps to kill. But oliver's cap wasn't so unprotected after that crazy move, partially due to a bit of luck on dice, and 4 troops gained owning the territory on the cards, (both his own Cap and the territory which he sent the reinforcement from). But with a bit less of luck he would have had only 15 troops or something so and I would have consider it a complete suicide. He gained an advantage on reinforcement with that move but he blocked himself in. Plus it was not so hard for the 2 remaining players realize how to balance the game out reducing oliver reinforcements. That's why I thought: "Now, wanna see what happens! I cannot understand how oliver can think to win the game in such a way!"
#2 - And here what happened. lifeinpixels killed the 26 troops in Fendi's Cap gaining a single turn-in of only 10 troops (he used the 8 troops turn-in at the beginning of his turn). Wow, another very smart move! lifeinpixels had 25 troops in the Cap and 3 cards in hand before killing Fendi, after killing Fendi he only had 17 troops in cap and only 3 cards (including the 1 he gained at the end). If he wanted he could stay with 28 troops and 4 cards (or 36 troops and 1 card). No gain from that move. He also ran a concrete risk because the final shot was 31v26 and he was very close to failure. Not to mention he completely blocked himself in and he has now to fight against an opponent with more troops in his cap, with a higher reinforcement and with a free path to reach him. Practically even with the success that he had on the kill, the chances of winning for lifeinpixels were very little. And also in this case no reason to risk. Even worse, he just killed the only player that could cooperate with him to reduce oliver bonuses. I accused him to suicide.
ALL THE INFORMATION GIVEN HERE IS DEDUCIBLE BY CALCULATION FROM THE GAME LOG.
Here is an image of the situation: round 6, oliver to move.
Just the best deduction I can do from the log. Notice Shajera conquered Ssizara but I don't know how many has been moved there, so they are marked with a sign for that. In the other cases the number of troops moved are deducible from the next recorded moves.
2 territories of mine and 2 of lifeinpixels are missing, they are among Solador, Velis, Western Algos, Eastern Algos, so they are double-colored.
If you want a more complete history you can see it:
- starting position
- round 6, oliver to move
- round 6, oliver killed The_Bishop
- round 6, lifeinpixels killed Fendi
http://www.dominating12.com/?cmd=game&sec=play&id=245897
This was a password protected game set by me, where I had invited only the people that I trusted.
The situation was this:
players: capitals: cards:
Fendi 26 5
oliver 24 3
The_Bishop 30 4
lifeinpixels 25 3
Oliver's turn. Nobody had turned in yet, since the turn-in value was only 4. Everybody had free paths to strike the others. The_Bishop was owning a +2 region.
Since what happened? Something magic! Oliver killed The_Bishop, and lifeinpixels killed Fendi. Gulp! Notice they were on-line at the same moment, coincidence! And I was on-line too, one more coincidence! So I had the honour to see all the action 'live'.
If you want you can analyze better the situation to know how unfavourable both moves were.
#1 - oliver killed my 30 troops in order to get a double turn-in of only 4+6=10 troops. Really smart! oliver had 24 troops in the Cap and 3 cards in hand before killing me, after killing me he only had 21 troops in cap and only 2 cards (including the 1 he gained at the end). He attacked me from 2 sides using 16 troops that he had bunched out of his Cap (next to mine!). If he would have moved all the troops on the Cap and avoided to do useless kills then he could have about 36 troops in cap (or almost, depending on the manoeuvre to join his forces) and 4 cards. Plus with that move he raised up the value of the cards held by his opponents. Not to mention what a great risk he ran! The final shot against The_Bishop's Cap was 17v14, the risk of a failure was concrete (27%) and nothing to gain in case of success. In case of a failure lifeinpixels would have won very easy having 2 unprotected caps to kill. But oliver's cap wasn't so unprotected after that crazy move, partially due to a bit of luck on dice, and 4 troops gained owning the territory on the cards, (both his own Cap and the territory which he sent the reinforcement from). But with a bit less of luck he would have had only 15 troops or something so and I would have consider it a complete suicide. He gained an advantage on reinforcement with that move but he blocked himself in. Plus it was not so hard for the 2 remaining players realize how to balance the game out reducing oliver reinforcements. That's why I thought: "Now, wanna see what happens! I cannot understand how oliver can think to win the game in such a way!"
#2 - And here what happened. lifeinpixels killed the 26 troops in Fendi's Cap gaining a single turn-in of only 10 troops (he used the 8 troops turn-in at the beginning of his turn). Wow, another very smart move! lifeinpixels had 25 troops in the Cap and 3 cards in hand before killing Fendi, after killing Fendi he only had 17 troops in cap and only 3 cards (including the 1 he gained at the end). If he wanted he could stay with 28 troops and 4 cards (or 36 troops and 1 card). No gain from that move. He also ran a concrete risk because the final shot was 31v26 and he was very close to failure. Not to mention he completely blocked himself in and he has now to fight against an opponent with more troops in his cap, with a higher reinforcement and with a free path to reach him. Practically even with the success that he had on the kill, the chances of winning for lifeinpixels were very little. And also in this case no reason to risk. Even worse, he just killed the only player that could cooperate with him to reduce oliver bonuses. I accused him to suicide.
ALL THE INFORMATION GIVEN HERE IS DEDUCIBLE BY CALCULATION FROM THE GAME LOG.
Here is an image of the situation: round 6, oliver to move.
Just the best deduction I can do from the log. Notice Shajera conquered Ssizara but I don't know how many has been moved there, so they are marked with a sign for that. In the other cases the number of troops moved are deducible from the next recorded moves.
2 territories of mine and 2 of lifeinpixels are missing, they are among Solador, Velis, Western Algos, Eastern Algos, so they are double-colored.
If you want a more complete history you can see it:
- starting position
- round 6, oliver to move
- round 6, oliver killed The_Bishop
- round 6, lifeinpixels killed Fendi
«God doesn't play dice with the World» ~ Albert Einstein