It looks like I'm alone against the whole DXII army, I'm not afraid because truth is in my side!
You told what you think, I tell what I saw. Look the difference!
@Dsds7292 - I don't think you KNOW how 10-terries start works.
@Crystal - It is not so rare to receive a bonus at the beginning.
@Vexer - It's the contrary: higher number of starting terris, higher probability of an unbalanced setup. Test it plz.
@Matty - You understood my ideas of 10-terries start and 2-units neutrals work together.
If you don't like to have so many neutral terries, just don't allow the larger maps to be played by a few players. Vexer, you can't say: "If someone creates a crazy setup using those options then don't join their game". Beginners don't know how to set a game, it is a task of the site to drive them in the game creation. And how to set a game if I don't know the number of terries of the maps? I can't see a decent maps description anywhere in the site yet.
One more things. Why there are many maps with a 15-terries start? Are you crazy? Don't you know this is definitely unfair? Are you Risk players or what you are? Don't allow multiples of 3, please! But, the most funny thing is you don't want maps with a specific numbers of terries. It's a monstrous foolishness. The problem is not on the maps, the problem is on the setup!
I'm sorry I'm a patient man but you have gone beyond the line.
By the way I made some more testes and I changed my mind a little. Also 13 or 17 terries can be good starts. 10 or less is more fair but more than 10 can be more funny, specially in capitals game. But absolutely never allow more than 5-troops reinforcement! And I suggest the beginners to avoid more than 10 terries, it's not so easy to know how to keep the game balance.
It looks like I'm alone against the whole DXII army, I'm not afraid because truth is in my side!
You told what you think, I tell what I saw. Look the difference!
@Dsds7292 - I don't think you KNOW how 10-terries start works.
@Crystal - It is not so rare to receive a bonus at the beginning.
@Vexer - It's the contrary: higher number of starting terris, higher probability of an unbalanced setup. Test it plz.
@Matty - You understood my ideas of 10-terries start and 2-units neutrals work together.
If you don't like to have so many neutral terries, just don't allow the larger maps to be played by a few players. Vexer, you can't say: [i]"If someone creates a crazy setup using those options then don't join their game"[/i]. Beginners don't know how to set a game, it is a task of the site to drive them in the game creation. And how to set a game if I don't know the number of terries of the maps? I can't see a decent maps description anywhere in the site yet.
One more things. Why there are many maps with a 15-terries start? Are you crazy? Don't you know this is definitely unfair? Are you Risk players or what you are? Don't allow multiples of 3, please! But, the most funny thing is you don't want maps with a specific numbers of terries. It's a monstrous foolishness. The problem is not on the maps, the problem is on the setup!
I'm sorry I'm a patient man but you have gone beyond the line.
By the way I made some more testes and I changed my mind a little. Also 13 or 17 terries can be good starts. 10 or less is more fair but more than 10 can be more funny, specially in [i]capitals game[/i]. But absolutely never allow more than 5-troops reinforcement! And I suggest the beginners to avoid more than 10 terries, it's not so easy to know how to keep the game balance.
«God doesn't play dice with the World» ~ Albert Einstein