I'm not really convinced about the idea to swap one territory. It can give you a super advantage, so your opponent would be forced to swap it back, then there's no result.
@Matty - I guess when a game with fog starts I can see 80% of the map and I can understand 95% of what my opponent is doing. For example I can't see anything in SA and I can't see my opponent's move, so he's killing neutrals in SA to conquer the region! What I cannot see is the exact result of his move, then if I can I'm going to check or break. Same for capitals, I can't know how many are in his 'cap', if I can I'm going to check or kill. But still I don't think to play 1v1 with fog.Apart from that, the best and simplest idea for me is:
one player chooses the setup, the other one starts.Sorry for repeating that, but if it doesn't work because it is not good for games with fog, then I vote for no changes.
In my opinion 1v1 games are not so unfair as many say. The luck factor is important of course, but if you choose the right settings and map the game will be not so much based on who goes first or who has the better setup. Skills and dice will eventually decide the winner - as normal!
My suggestion then are:
- Avoid large maps that give a great advantage to the 1st player;
- Avoid absolutely Caribbean map that gives many unfair situations;
- Avoid unlimited fortification that is too much based on luck;
- Choose capitals as a gametype, it's more interesting and I guess even more fair;
- In case try same-time games: no one will be the first!
I'm not really convinced about the idea to swap one territory. It can give you a super advantage, so your opponent would be forced to swap it back, then there's no result.
[i]@Matty - I guess when a game with fog starts I can see 80% of the map and I can understand 95% of what my opponent is doing. For example I can't see anything in SA and I can't see my opponent's move, so he's killing neutrals in SA to conquer the region! What I cannot see is the exact result of his move, then if I can I'm going to check or break. Same for capitals, I can't know how many are in his 'cap', if I can I'm going to check or kill. But still I don't think to play 1v1 with fog.[/i]
Apart from that, the best and simplest idea for me is:
[u]one player chooses the setup, the other one starts.[/u]
Sorry for repeating that, but if it doesn't work because it is not good for games with fog, then I vote for no changes.
In my opinion 1v1 games are not so unfair as many say. The luck factor is important of course, but if you choose the right settings and map the game will be not so much based on who goes first or who has the better setup. Skills and dice will eventually decide the winner - as normal!
My suggestion then are:
- Avoid large maps that give a great advantage to the 1st player;
- Avoid absolutely Caribbean map that gives many unfair situations;
- Avoid unlimited fortification that is too much based on luck;
- Choose capitals as a gametype, it's more interesting and I guess even more fair;
- In case try same-time games: no one will be the first! ;)
«God doesn't play dice with the World» ~ Albert Einstein