I agree with 1771's point to the extent that 100 v 100 armies is not that common. But, I often attack 30 v 15 or so. These attacks take much time and are very boring. Combining my observation with what he stated, I still disagree with a "do or die" or "autoattack" option where you keep going until you die. But, I have an idea of my own.
I like the idea of "times" attacking. Possible interface would look like a drop-down box with values 1 to 10 (default 1) with an "X" (multiplication or "times"
and then the attack button. If you had 30 armies and wanted to attack a territory with 15 armies, you could select up to 7 X attack. Above that number should display an error due to the fact that if you attacked 8 times, you can't guarantee that the defender will have 2 armies to roll dice with. Likewise, you'd have to limit the attacker to a number of attacks where they have 3 or more attacking armies (4 in territory) or more. This would allow multiples of 5 dice to be requested by the server at one time, instead of doing a dice roll, comparing results, then requesting new dice. You could still display the dice rolls one on top of each other if you wanted, no need to hide them. This would allow you to attack more than once, but not so many times that you kill off all your armies trying to take a territory.
I agree with 1771's point to the extent that 100 v 100 armies is not that common. But, I often attack 30 v 15 or so. These attacks take much time and are very boring. Combining my observation with what he stated, I still disagree with a "do or die" or "autoattack" option where you keep going until you die. But, I have an idea of my own.
I like the idea of "times" attacking. Possible interface would look like a drop-down box with values 1 to 10 (default 1) with an "X" (multiplication or "times") and then the attack button. If you had 30 armies and wanted to attack a territory with 15 armies, you could select up to 7 X attack. Above that number should display an error due to the fact that if you attacked 8 times, you can't guarantee that the defender will have 2 armies to roll dice with. Likewise, you'd have to limit the attacker to a number of attacks where they have 3 or more attacking armies (4 in territory) or more. This would allow multiples of 5 dice to be requested by the server at one time, instead of doing a dice roll, comparing results, then requesting new dice. You could still display the dice rolls one on top of each other if you wanted, no need to hide them. This would allow you to attack more than once, but not so many times that you kill off all your armies trying to take a territory.