- Mark as unread from here
- Posted: 13 years ago
-
Post #1
In the endgame of an increasing card game sometimes 5 minutes is not enough time to kill a player, especially if each player has about 300 armies (it happens).
I have a simple suggestion for how to give extra time as the game gets nearer to the end. Add the amount of the current card turn in value to 5 minutes. At the start of the game you would have 5 minutes 4 seconds. Toward the end of the game if card turn in is say, 55, then you would have 5 minutes 55 seconds to take your turn.
I know that this small amount of extra time would have saved me from disaster several times.
This idea is in addition to getting the time reset to 5 minutes after making a kill and not an alternative suggestion.
You could make a more complicated algorithm that would involve using the average number of armies per user but it's a lot easier to figure out how much time you are going to have if you just use the current turn in value.
Honestly I really don't feel like playing live games anymore until the time issue is fixed. I can't play my strategy properly because I don't have enough time.
And I am NOT convinced that switching our current server from a shared server to a virtual private server is going to make the server so much faster that time won't be an issue anymore. A dedicated server would probably be fast enough but then sometimes the lag is on the client side; some people have slow internet connections.
The solution is clear and has already been agreed upon--reset the timer to 5 minutes after killing off a player. I just want to add that it would also be better if you got extra time according to how high the card turn in value is for those games where it takes more than 5 minutes to kill just one player. And I also wanted to add that I probably won't be playing any live games until this is fixed.
Please Teck make this a priority. I would prefer this get fixed even over bugs.
I have a simple suggestion for how to give extra time as the game gets nearer to the end. Add the amount of the current card turn in value to 5 minutes. At the start of the game you would have 5 minutes 4 seconds. Toward the end of the game if card turn in is say, 55, then you would have 5 minutes 55 seconds to take your turn.
I know that this small amount of extra time would have saved me from disaster several times.
This idea is in addition to getting the time reset to 5 minutes after making a kill and not an alternative suggestion.
You could make a more complicated algorithm that would involve using the average number of armies per user but it's a lot easier to figure out how much time you are going to have if you just use the current turn in value.
Honestly I really don't feel like playing live games anymore until the time issue is fixed. I can't play my strategy properly because I don't have enough time.
And I am NOT convinced that switching our current server from a shared server to a virtual private server is going to make the server so much faster that time won't be an issue anymore. A dedicated server would probably be fast enough but then sometimes the lag is on the client side; some people have slow internet connections.
The solution is clear and has already been agreed upon--reset the timer to 5 minutes after killing off a player. I just want to add that it would also be better if you got extra time according to how high the card turn in value is for those games where it takes more than 5 minutes to kill just one player. And I also wanted to add that I probably won't be playing any live games until this is fixed.
Please Teck make this a priority. I would prefer this get fixed even over bugs.