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- Posted: 11 months ago
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Post #1
Undo would be very helpful for all settings and game types except for same time and some fortification types. (same time already has limited features, eg "add time" button so precedence has been set)
It can get quite complex but I would suggest the undo to only be effective for ONE click and ONCE per turn. What does that mean?
- not one Game Log row but ONE click. Eg you're attacking and you are at losing 0 - 4. Next click 0 - 6. You can UNDO back to 0 - 4 (assuming that each click is stored in the db).
- this feature applies to start fort mode, attack mode and end turn fort (only applicable to Unlimited as Adjacent and Chained should still be auto end turn after fort is done).
This is helpful especially in ambiguous map when moving troops towards a target or when making a "wrong" split.
It can get quite complex but I would suggest the undo to only be effective for ONE click and ONCE per turn. What does that mean?
- not one Game Log row but ONE click. Eg you're attacking and you are at losing 0 - 4. Next click 0 - 6. You can UNDO back to 0 - 4 (assuming that each click is stored in the db).
- this feature applies to start fort mode, attack mode and end turn fort (only applicable to Unlimited as Adjacent and Chained should still be auto end turn after fort is done).
This is helpful especially in ambiguous map when moving troops towards a target or when making a "wrong" split.