So maybe seperate categories for 3v2, 3v1, 2v2, 2v1, 1v2, 1v1
idk thats another unnecessary step to the core functionality of the website
what i mean is, to record kdr, the best possible non-interfering method is to take the results of the entire match then do the calculations at the end, you always want to avoid bloating the actual core attack because users get grumpy when result takes longer (and it often does take too long when ping is high) - like when you attack from siam to china, itll have to do a (frankly unnessecary) db check up, compare, do calculations then do the actual important stuff, or itll have to queue it for later which requires building a rather complex queuing system which mind you is a thing people have real jobs for
but this method (using game log/instructions) does not know how many troops were on a territory and how many you were attacking with if its doing it step by step (see killed 3 and lost 4, add that to kdr, move on)
if you wanted to know if you attacked 3v1, 3v2 or whatever youd have to first rebuild the entire game and simulate it based on the instructions (game log) which is just too much
idk what the actual infrastructure is again im just guessing, could be wrong by a lot (o heavenly programmers please correct me on my wrongdoings)
[quote]So maybe seperate categories for 3v2, 3v1, 2v2, 2v1, 1v2, 1v1[/quote]
idk thats another unnecessary step to the core functionality of the website
what i mean is, to record kdr, the best possible non-interfering method is to take the results of the entire match then do the calculations at the end, you always want to avoid bloating the actual core attack because users get grumpy when result takes longer (and it often does take too long when ping is high) - like when you attack from siam to china, itll have to do a (frankly unnessecary) db check up, compare, do calculations then do the actual important stuff, or itll have to queue it for later which requires building a rather complex queuing system which mind you is a thing people have real jobs for
but this method (using game log/instructions) does not know how many troops were on a territory and how many you were attacking with if its doing it step by step (see killed 3 and lost 4, add that to kdr, move on)
if you wanted to know if you attacked 3v1, 3v2 or whatever youd have to first rebuild the entire game and simulate it based on the instructions (game log) which is just too much
idk what the actual infrastructure is again im just guessing, could be wrong by a lot (o heavenly programmers please correct me on my wrongdoings)
three beetles, a shoe salesman and a priest walk into a bar