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Post #1
Really depends on how easy this is to program - just throwing it out there as an idea.
This would be an advanced on/off option (like FOG or Balanced Dice).
At the beginning of each round, there is a chance that one player will lose one territory due to insurrection by the local population.
The territory turns neutral and then follows the usual pattern of decay (down to 3 troops) unless it is reclaimed or conquered by another player.
Conditions
Alternatively, this could be employed as a way of discouraging "turtling"
If a player goes a certain number of rounds without attacking anyone, they experience insurrection in one (or maybe two) of their territories.
This would be an advanced on/off option (like FOG or Balanced Dice).
At the beginning of each round, there is a chance that one player will lose one territory due to insurrection by the local population.
The territory turns neutral and then follows the usual pattern of decay (down to 3 troops) unless it is reclaimed or conquered by another player.
Conditions
- Does not happen during the first four or five rounds
- Probably not an option in Capitals games
- If a player has suffered insurrection in either of the previous 2 rounds, they are immune
- If a player has less than 3 territories, they are immune
- The selected territory will always be one of the least populated (in troop terms) of the chosen player's territories meaning it will more than likely be a territory with 1 troop - sitting in the middle of a region!
Alternatively, this could be employed as a way of discouraging "turtling"
If a player goes a certain number of rounds without attacking anyone, they experience insurrection in one (or maybe two) of their territories.