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- Posted: 4 years ago
- Modified: 4 years ago
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Post #1
What I am about to propose may be controversial, but it may well be food for thought and could change the game for the better.
Defence should always be stronger, but less so when overwhelmed.
Has it ever been considered that the overwhelming might of the attack should be reflected in the overwhelming chances of success, without the constant advantage to the defender.
This can not be achieved with the standard practise of 3 dice verses 2 or 1 dice, because the defender has the advantage of only having to match the attacker's highest dice roll to win the fight.
Therefore I suggest that when the attack/defence is overwhelming, so should the chances of rolling a 6 be increased.
What about adding a dice when the attack / defence or defence / attack ratio increases to x amount
I suggest:
Ratios to Dice
For 3+ defence only.
If defence equals the attack troops, dice should be equal i.e. (3v3)
If defence is double the attack troops, extra dice for defence i.e. (2v3 or 3v4)
For 6+ attack only.
If attack is 6 times stronger, you get 4 attack dice i.e. (4v1 or 4v2)
For 10+ attack only.
If attack is 10 times stronger, you get 5 attack dice i.e. (5v1 or 5v2)
The loss rates may have to be reviewed as well.
This would give a more realistic chance of the 1 Troop being killed when greatly outnumbered and less chance of killing a greater defence with a suicidal charge.
My suggested ratios may be unfeasible, but that's for the "game gurus" to debate.
However, if the ratio system was to be implemented, then it would serve to rectify most unrealistic results in both overwhelming attacks and overwhelming defences, also making desperate suicidal attacks far less lucrative.
Defence should always be stronger, but less so when overwhelmed.
Has it ever been considered that the overwhelming might of the attack should be reflected in the overwhelming chances of success, without the constant advantage to the defender.
This can not be achieved with the standard practise of 3 dice verses 2 or 1 dice, because the defender has the advantage of only having to match the attacker's highest dice roll to win the fight.
Therefore I suggest that when the attack/defence is overwhelming, so should the chances of rolling a 6 be increased.
What about adding a dice when the attack / defence or defence / attack ratio increases to x amount
I suggest:
Ratios to Dice
For 3+ defence only.
If defence equals the attack troops, dice should be equal i.e. (3v3)
If defence is double the attack troops, extra dice for defence i.e. (2v3 or 3v4)
For 6+ attack only.
If attack is 6 times stronger, you get 4 attack dice i.e. (4v1 or 4v2)
For 10+ attack only.
If attack is 10 times stronger, you get 5 attack dice i.e. (5v1 or 5v2)
The loss rates may have to be reviewed as well.
This would give a more realistic chance of the 1 Troop being killed when greatly outnumbered and less chance of killing a greater defence with a suicidal charge.
My suggested ratios may be unfeasible, but that's for the "game gurus" to debate.
However, if the ratio system was to be implemented, then it would serve to rectify most unrealistic results in both overwhelming attacks and overwhelming defences, also making desperate suicidal attacks far less lucrative.
Examples: (click to show)
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.