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- Posted: 5 years ago
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Post #1
So, I've noticed that when a game with the setting of:
Increasing
Turn in values increase after every turn in.
for the cards goes on longer than say...... value of 120? it's is a stalemate by default (for X percentage of games, with X being high - especially with players who really do want to win and can do some math to see what kind of an attack would not lead to victory).
So the problem is, the linear increase of value of cards. The increase should no longer be linear from a certain point (actually rather tricky to define, as it also depends on amount of players in a game...). Or it can remain linear, but the +5 should be changed to +10, +20, or whatever, something. I have not done any math for finding any sweetspots - would first like to know whether other people would agree with such a patch, or prefer to leave it as it is (and run into draws more often). Could of course (really? dunno? I'm no programmer here) also be tweaked to have different moments for change in increase, depending on amount of players, e.g. at 70 for a 3p game, at 80 for 4, 90 for 5, 100 for 6, 110 for 7..... just popping some numbers here ;d
I'm all ears for what the community of d12 thinks of this.
-Alex
Increasing
Turn in values increase after every turn in.
for the cards goes on longer than say...... value of 120? it's is a stalemate by default (for X percentage of games, with X being high - especially with players who really do want to win and can do some math to see what kind of an attack would not lead to victory).
So the problem is, the linear increase of value of cards. The increase should no longer be linear from a certain point (actually rather tricky to define, as it also depends on amount of players in a game...). Or it can remain linear, but the +5 should be changed to +10, +20, or whatever, something. I have not done any math for finding any sweetspots - would first like to know whether other people would agree with such a patch, or prefer to leave it as it is (and run into draws more often). Could of course (really? dunno? I'm no programmer here) also be tweaked to have different moments for change in increase, depending on amount of players, e.g. at 70 for a 3p game, at 80 for 4, 90 for 5, 100 for 6, 110 for 7..... just popping some numbers here ;d
I'm all ears for what the community of d12 thinks of this.
-Alex
“Gravitation cannot be held responsible for people falling in love. How on earth can you explain in terms of chemistry and physics so important a biological phenomenon as first love? Put your hand on a stove for a minute and it seems like an hour. Sit with that special girl for an hour and it seems like a minute. That's relativity.”
― Albert Einstein
― Albert Einstein