Food for thought:
I am currently playing my 2nd assassin game and I have been avoiding it since I am accustomed to different rules elsewhere. . I must admit, I do NOT like how targets switch if it they are killed by someone else....essentially, you can play it as a slight variation of deathmatch. There is really no strategy involved....just wait until card sets get high enough and run the board..voila, gagner! No difference compared to deathmatch.
In my humble opinion, that isn't that interesting....and targets should NOT switch....there for the player's who's target was killed should automatically win because their target was killed off..does it matter who killed them off?
The reason why I bring this up is you can some very exciting consequences and game play if you don't switch targets....for example:
You can have a Mr and Mrs Smith scenario. You can have 5 a player assassin game with 2 are each other targets...makes it for a more exciting game play. Or even a 9 player game can have 2 Mr and Mrs Smith couples...or not, of course the targets are assigned randomly and because of this randomness, you can have Mr and Mrs Smith couples as a consequence.
You can also have a scenario that everyone teams up to prevent a kill. Suppose one player is down to 1 territory, everyone can surround that player for protection. The different scenarios are just endless and non-boring. The key is to keep the balance of the game. It also brings table talk to a whole new level and players will actually pay attention to the game log to to figure out who is after who instead of complaining about their dice.
Just a possible good tweak to the assassin game....instead of the current variation of deathmatch.
My 2 cents....
Food for thought:
I am currently playing my 2nd assassin game and I have been avoiding it since I am accustomed to different rules elsewhere. . I must admit, I do NOT like how targets switch if it they are killed by someone else....essentially, you can play it as a slight variation of deathmatch. There is really no strategy involved....just wait until card sets get high enough and run the board..voila, gagner! No difference compared to deathmatch.
In my humble opinion, that isn't that interesting....and targets should NOT switch....there for the player's who's target was killed should automatically win because their target was killed off..does it matter who killed them off?
The reason why I bring this up is you can some very exciting consequences and game play if you don't switch targets....for example:
You can have a Mr and Mrs Smith scenario. You can have 5 a player assassin game with 2 are each other targets...makes it for a more exciting game play. Or even a 9 player game can have 2 Mr and Mrs Smith couples...or not, of course the targets are assigned randomly and because of this randomness, you can have Mr and Mrs Smith couples as a consequence.
You can also have a scenario that everyone teams up to prevent a kill. Suppose one player is down to 1 territory, everyone can surround that player for protection. The different scenarios are just endless and non-boring. The key is to keep the balance of the game. It also brings table talk to a whole new level and players will actually pay attention to the game log to to figure out who is after who instead of complaining about their dice.
Just a possible good tweak to the assassin game....instead of the current variation of deathmatch.
My 2 cents....:)