Note to Cireon: sometimes some animation numbers from earlier fights arive before animation numbers from later fights. This means that if you send two requests r1 and r2, that r2 may return before r1 does.
Now let's say r1 is skip card turn in and r2 is reinforce all my troops on my capital (or whatever territory). Then, you get to see the card turn in popup (quite well possible that we don't do an extra client side check to check for that situation). Now, you can turn in cards then, and it's also quite possible that we don't do the extra server side check there.
I guess that's your (or my, though I too have time only in the weekend) reproduction.
Note to Cireon: sometimes some animation numbers from earlier fights arive before animation numbers from later fights. This means that if you send two requests r1 and r2, that r2 may return before r1 does.
Now let's say r1 is skip card turn in and r2 is reinforce all my troops on my capital (or whatever territory). Then, you get to see the card turn in popup (quite well possible that we don't do an extra client side check to check for that situation). Now, you can turn in cards then, and it's also quite possible that we don't do the extra server side check there.
I guess that's your (or my, though I too have time only in the weekend) reproduction.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria